2D Paintball
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3v3 Team Deathmatch

by
26 - 32
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 204 Juju22 16 14 1.1 Un-ranked 0
#2 179 ispeedqb 13 12 1 Un-ranked 0
#3 140 Bot - 4 11 11 1 N/A 0
#4 115 Bot - 1 9 9 1 N/A 0
#5 58 Bot - 3 4 10 0.4 N/A 0
#6 46 Bot - 2 4 1 4 N/A 0
Campaign

2D Paintball Match Log #163403 (06-27-2017 @ 07:44pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 90.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 1 Swabs 1 Ran 83.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 8 ft.
ispeedqb Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Juju22 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 43.1 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 47.47
Bot - 2 Swabbed @ 52.13
Bot - 1 Chopped a ball @ 166.81
Bot - 1 Swabbed @ 174.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback