2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 2 3 0 3 N/A 0
#2 102 SoSharpTheyCallMeCheddar 4 1 4 Un-ranked 0
#3 45 zault 2 2 1 Un-ranked 0
#4 30 Bot - 3 2 3 0.6 N/A 0
#5 15 Kiy 1 3 0.3 Un-ranked 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #162739 (06-24-2017 @ 05:42pm)

Round #1 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 178.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Kiy Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 96.1 ft.
zault Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 176.9 ft.
SoSharpTheyCallMeCheddar Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 140.5 ft.

Round #1 Event log

zault Chopped a ball @ 3.54
Bot - 2 Bounced a player @ 4.18
Kiy Took a bounce @ 4.18
Bot - 2 Got a kill @ 4.24
Kiy Was eliminated @ 4.24
Bot - 3 Got a kill @ 4.67
zault Was eliminated @ 4.67
Bot - 2 Got a kill @ 4.84
Bot - 3 Was eliminated @ 4.84
Bot - 1 Was eliminated @ 23.96
SoSharpTheyCallMeCheddar Got a kill @ 23.96

Round #2 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 189.7 ft.
Kiy Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 55.5 ft.
zault Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.
SoSharpTheyCallMeCheddar Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 9.10
zault Got a kill @ 9.10
Kiy Was eliminated @ 13.25
SoSharpTheyCallMeCheddar Got a kill @ 13.25
Kiy Got bonus balled @ 13.58
SoSharpTheyCallMeCheddar Hit a bonus ball @ 13.58
SoSharpTheyCallMeCheddar Was eliminated @ 23.73
Bot - 3 Got a kill @ 23.73
Bot - 3 Was eliminated @ 24.87
zault Got a kill @ 24.87

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 189.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Kiy Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 8 Ran 94.6 ft.
zault Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 291.3 ft.
SoSharpTheyCallMeCheddar Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 94 ft.

Round #3 Event log

Kiy Chopped a ball @ 3.73
Kiy Swabbed @ 4.81
Kiy Swabbed @ 6.86
Kiy Swabbed @ 8.94
Kiy Swabbed @ 9.97
Kiy Swabbed @ 10.97
Bot - 2 Got a kill @ 11.00
Bot - 1 Was eliminated @ 11.00
Kiy Swabbed @ 11.99
Kiy Swabbed @ 13.01
Bot - 3 Was eliminated @ 14.00
SoSharpTheyCallMeCheddar Got a kill @ 14.00
Kiy Swabbed @ 14.03
Kiy Got a kill @ 19.80
zault Was eliminated @ 19.80
Kiy Was eliminated @ 20.58
SoSharpTheyCallMeCheddar Got a kill @ 20.58
Kiy Got bonus balled @ 20.68
SoSharpTheyCallMeCheddar Hit a bonus ball @ 20.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback