2D Paintball
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Semi-Pro 5v5 👀

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 brahedan 2 0 2 Un-ranked 0
#2 0 Bchallenger 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #16216 (12-06-2015 @ 02:31pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

brahedan Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 85.2 ft.
Bchallenger Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 77.6 ft.

Round #1 Event log

brahedan Got a kill @ 10.39
Bchallenger Was eliminated @ 10.39
brahedan Hit a bonus ball @ 10.49
Bchallenger Got bonus balled @ 10.49

Round #2 Recap Round length: 0:04 / Team Blue Scored

brahedan Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 40.5 ft.
Bchallenger Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.

Round #2 Event log

brahedan Got a kill @ 4.02
Bchallenger Was eliminated @ 4.02
brahedan Hit a bonus ball @ 4.20
Bchallenger Got bonus balled @ 4.20
brahedan Hit a bonus ball @ 4.28
Bchallenger Got bonus balled @ 4.28

Round #3 Recap Round length: 0:02 / Team Blue Scored

Bchallenger Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.3 ft.
brahedan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1.7 ft.

Round #3 Event log

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback