2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 Pexm 6 0 6 Un-ranked 0
#2 101 n8rocks 2 2 1 Un-ranked 0
#3 62 Bot - 2 1 0 1 N/A 0
#4 31 Bot - 3 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Anon-3669 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #162071 (06-22-2017 @ 06:34am)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
n8rocks Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Pexm Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 35.1 ft.
Anon-3669 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Pexm Got a kill @ 0.58
Anon-3669 Was eliminated @ 0.58
Bot - 1 Was eliminated @ 3.38
Pexm Got a kill @ 3.38
Bot - 3 Was eliminated @ 3.48
Pexm Got a kill @ 3.48

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
n8rocks Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 202.5 ft.
Pexm Got 2 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 73.8 ft.
Anon-3669 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Anon-3669 Was eliminated @ 0.78
n8rocks Got a kill @ 0.78
n8rocks Was eliminated @ 1.75
Bot - 3 Got a kill @ 1.75
Anon-3669 Took over bot @ 1.95
Bot - 3 Hit a bonus bounce @ 2.00
n8rocks Got bonus bounced @ 2.00
Bot - 3 Hit a bonus ball @ 2.01
n8rocks Got bonus balled @ 2.01
n8rocks Took over bot @ 3.60
Bot - 3 Was eliminated @ 5.36
Pexm Got a kill @ 5.36
Bot - 3 Got bonus balled @ 5.49
Pexm Hit a bonus ball @ 5.49
Bot - 3 Got bonus bounced @ 5.62
n8rocks Hit a bonus bounce @ 5.62
Pexm Got a kill @ 9.56
Bot - 1 Was eliminated @ 9.56
Pexm Hit a bonus ball @ 9.89
Bot - 1 Got bonus balled @ 9.89

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
n8rocks Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Pexm Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 98 ft.
Anon-3669 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.58
Pexm Got a kill @ 0.58
Bot - 1 Got bonus balled @ 0.81
Pexm Hit a bonus ball @ 0.81
n8rocks Bounced a player @ 2.76
Anon-3669 Took a bounce @ 2.76
Bot - 3 Was eliminated @ 4.59
Bot - 2 Got a kill @ 4.59
Bot - 3 Got bonus balled @ 4.74
Bot - 2 Hit a bonus ball @ 4.74
Bot - 2 Hit a bonus ball @ 4.84
Bot - 3 Got bonus balled @ 4.84
n8rocks Got a kill @ 5.87
Anon-3669 Was eliminated @ 5.87

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback