2D Paintball
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3v3 Team Deathmatch

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Kobra 3 0 3 Un-ranked 0
#2 0 Wolff 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #16168 (12-06-2015 @ 01:19pm)

Round #1 Recap Round length: 0:23 / Team Red Scored

Wolff Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 1 Ran 29.9 ft.
Kobra Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 1 Ran 181 ft.

Round #1 Event log

Kobra Swabbed @ 1.73
Wolff Chopped a ball @ 14.68
Wolff Swabbed @ 15.86
Wolff Was eliminated @ 23.14
Kobra Got a kill @ 23.14

Round #2 Recap Round length: 0:10 / Team Red Scored

Wolff Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Kobra Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 58.9 ft.

Round #2 Event log

Wolff Was eliminated @ 10.11
Kobra Got a kill @ 10.11

Round #3 Recap Round length: 0:32 / Team Red Scored

Wolff Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 285.8 ft.
Kobra Got 1 kills Took 0 bounces Fired 146 shots Reloads 0 Chops 2 Swabs 2 Ran 174.8 ft.

Round #3 Event log

Kobra Chopped a ball @ 3.18
Kobra Swabbed @ 4.73
Kobra Chopped a ball @ 22.68
Kobra Swabbed @ 23.70
Wolff Was eliminated @ 31.69
Kobra Got a kill @ 31.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback