2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 2 5 0 5 N/A 0
#2 60 Bot - 4 1 1 1 N/A 0
#3 56 MrChipps 3 2 1.5 Un-ranked 0
#4 32 Bot - 5 2 3 0.6 N/A 0
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #159458 (06-13-2017 @ 10:46am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
MrChipps Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 96.4 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.44
MrChipps Got a kill @ 0.44
Bot - 3 Got bonus balled @ 0.57
MrChipps Hit a bonus ball @ 0.57
Bot - 1 Was eliminated @ 1.44
Bot - 2 Got a kill @ 1.44
Bot - 5 Got a kill @ 7.72
MrChipps Was eliminated @ 7.72
Bot - 2 Got a kill @ 8.79
Bot - 5 Was eliminated @ 8.79

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
MrChipps Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.30
Bot - 4 Took a bounce @ 1.30
Bot - 4 Bounced a player @ 1.40
Bot - 1 Took a bounce @ 1.40
Bot - 4 Got a kill @ 1.59
Bot - 1 Was eliminated @ 1.59
Bot - 3 Was eliminated @ 1.64
Bot - 2 Got a kill @ 1.64
Bot - 5 Got a kill @ 5.76
MrChipps Was eliminated @ 5.76
Bot - 5 Hit a bonus ball @ 5.91
MrChipps Got bonus balled @ 5.91
MrChipps Got bonus balled @ 6.03
Bot - 5 Hit a bonus ball @ 6.03
Bot - 2 Got a kill @ 8.01
Bot - 5 Was eliminated @ 8.01
Bot - 2 Hit a bonus ball @ 8.12
Bot - 5 Got bonus balled @ 8.12

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 126.1 ft.
MrChipps Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.88
MrChipps Got a kill @ 1.88
Bot - 3 Got a kill @ 4.64
Bot - 4 Was eliminated @ 4.64
Bot - 3 Hit a bonus ball @ 4.74
Bot - 4 Got bonus balled @ 4.74
Bot - 3 Was eliminated @ 6.35
MrChipps Got a kill @ 6.35
Bot - 2 Hit a bonus ball @ 6.47
Bot - 3 Got bonus balled @ 6.47
Bot - 1 Was eliminated @ 8.71
Bot - 2 Got a kill @ 8.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback