2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 Bot - 3 4 0 4 N/A 0
#2 91 Bot - 1 3 1 3 N/A 0
#3 72 Bot - 5 2 1 2 N/A 0
#4 11 Bot - 2 1 2 0.5 N/A 0
#5 9 JRo1016 1 4 0.2 Un-ranked 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #159227 (06-12-2017 @ 06:20pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 161.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
JRo1016 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.40
Bot - 3 Got a kill @ 2.40
Bot - 3 Got a kill @ 5.35
Bot - 4 Was eliminated @ 5.35
Bot - 4 Got bonus balled @ 5.45
Bot - 5 Hit a bonus ball @ 5.45
Bot - 1 Chopped a ball @ 8.30
Bot - 1 Got a kill @ 10.11
JRo1016 Was eliminated @ 10.11
JRo1016 Got bonus balled @ 10.51
Bot - 1 Hit a bonus ball @ 10.51

Round #2 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 203.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 457.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 219.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 161.7 ft.
JRo1016 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 2 Swabs 0 Ran 48.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 199.8 ft.

Round #2 Event log

JRo1016 Chopped a ball @ 1.78
Bot - 4 Chopped a ball @ 4.09
Bot - 4 Was eliminated @ 8.85
Bot - 5 Got a kill @ 8.85
Bot - 4 Got bonus balled @ 9.23
Bot - 5 Hit a bonus ball @ 9.23
JRo1016 Chopped a ball @ 12.72
JRo1016 Was eliminated @ 14.69
Bot - 3 Got a kill @ 14.69
JRo1016 Took over bot @ 17.50
Bot - 3 Got a kill @ 25.92
JRo1016 Was eliminated @ 25.92

Round #3 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 187.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 188.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
JRo1016 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.

Round #3 Event log

Bot - 5 Got a kill @ 4.68
Bot - 4 Was eliminated @ 4.68
Bot - 1 Got a kill @ 4.76
Bot - 2 Was eliminated @ 4.76
Bot - 5 Was eliminated @ 4.76
Bot - 2 Got a kill @ 4.76
Bot - 5 Got bonus balled @ 4.91
Bot - 2 Hit a bonus ball @ 4.91
Bot - 3 Chopped a ball @ 8.05
Bot - 1 Took a bounce @ 17.04
JRo1016 Bounced a player @ 17.04
JRo1016 Got a kill @ 17.15
Bot - 1 Was eliminated @ 17.15
JRo1016 Hit a bonus ball @ 17.32
Bot - 1 Got bonus balled @ 17.32
Bot - 3 Swabbed @ 17.35
JRo1016 Was eliminated @ 17.48
Bot - 1 Got a kill @ 17.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback