2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 FEARME1087 5 1 5 Un-ranked 0
#2 108 amosf056 3 2 1.5 Un-ranked 0
#3 105 amosf056 3 0 3 Un-ranked 0
#4 61 Bot - 3 1 0 1 N/A 0
#5 16 Bot - 4 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
#7 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #158998 (06-12-2017 @ 05:45am)

Round #1 Recap Round length: 0:06 / Team Red Scored

amosf056 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 17 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
amosf056 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 94.6 ft.
FEARME1087 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 119.9 ft.

Round #1 Event log

amosf056 Bounced a player @ 0.97
Bot - 4 Took a bounce @ 0.97
Bot - 1 Was eliminated @ 4.48
Bot - 3 Got a kill @ 4.48
Bot - 1 Got bonus balled @ 4.62
Bot - 3 Hit a bonus ball @ 4.62
Bot - 2 Was eliminated @ 5.79
FEARME1087 Got a kill @ 5.79
Bot - 2 Got bonus balled @ 5.91
FEARME1087 Hit a bonus ball @ 5.91
Bot - 4 Was eliminated @ 6.32
FEARME1087 Got a kill @ 6.32
Bot - 4 Got bonus balled @ 6.40
FEARME1087 Hit a bonus ball @ 6.40

Round #2 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 113.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
amosf056 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 64 ft.
FEARME1087 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 32.7 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 0.81
FEARME1087 Got a kill @ 0.81
Bot - 2 Was eliminated @ 1.28
amosf056 Got a kill @ 1.28
Bot - 1 Was eliminated @ 1.85
FEARME1087 Got a kill @ 1.85

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
amosf056 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
FEARME1087 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 0.44
amosf056 Got a kill @ 0.44
Bot - 4 Got a kill @ 2.90
FEARME1087 Was eliminated @ 2.90
Bot - 4 Hit a bonus ball @ 3.01
FEARME1087 Got bonus balled @ 3.01
FEARME1087 Took over bot @ 4.33
Bot - 4 Was eliminated @ 5.75
amosf056 Got a kill @ 5.75
Bot - 1 Was eliminated @ 6.31
FEARME1087 Got a kill @ 6.31
Bot - 1 Got bonus balled @ 6.58
FEARME1087 Hit a bonus ball @ 6.58
Bot - 1 Got bonus balled @ 6.65
FEARME1087 Hit a bonus ball @ 6.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback