2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Bot - 2 6 2 3 N/A 0
#2 116 Bot - 4 3 2 1.5 N/A 0
#3 96 Bot - 1 3 3 1 N/A 0
#4 57 Bot - 3 3 3 1 N/A 0
#5 43 Henry5 2 5 0.4 Un-ranked 0
#6 34 sigmafoo 1 3 0.3 Un-ranked 0
#7 11 Bot - 5 1 1 1 N/A 0
Campaign

2D Paintball Match Log #158481 (06-09-2017 @ 11:40pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Henry5 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 290.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 178.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 165.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 4.08
Bot - 5 Got a kill @ 4.08
Bot - 4 Got bonus balled @ 4.23
Bot - 5 Hit a bonus ball @ 4.23
Henry5 Was eliminated @ 6.87
Bot - 2 Got a kill @ 6.87
Henry5 Took over bot @ 9.64
Bot - 2 Was eliminated @ 9.81
Bot - 3 Got a kill @ 9.81
Bot - 1 Was eliminated @ 14.51
Henry5 Got a kill @ 14.51
Bot - 3 Chopped a ball @ 14.67

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Henry5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 219.4 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 147.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.47
Bot - 5 Was eliminated @ 2.47
Bot - 2 Chopped a ball @ 6.39
Bot - 2 Got a kill @ 6.59
Bot - 3 Was eliminated @ 6.59
Bot - 2 Hit a bonus ball @ 6.77
Bot - 3 Got bonus balled @ 6.77
Henry5 Was eliminated @ 10.91
Bot - 2 Got a kill @ 10.91

Round #3 Recap Round length: 0:25 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Henry5 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 192.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 199.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 0 Ran 178.7 ft.
sigmafoo Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 5.25
Henry5 Got a kill @ 5.25
Bot - 1 Got a kill @ 5.57
Henry5 Was eliminated @ 5.57
Bot - 2 Was eliminated @ 8.53
Bot - 3 Got a kill @ 8.53
Bot - 4 Chopped a ball @ 11.33
Bot - 4 Got a kill @ 16.00
sigmafoo Was eliminated @ 16.00
sigmafoo Took over bot @ 19.43
Bot - 4 Was eliminated @ 24.80
sigmafoo Got a kill @ 24.80
Bot - 4 Got bonus balled @ 25.05
sigmafoo Hit a bonus ball @ 25.05

Round #4 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 198.8 ft.
Henry5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 39.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 196.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 187.4 ft.
sigmafoo Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #4 Event log

sigmafoo Was eliminated @ 8.50
Bot - 4 Got a kill @ 8.50
Bot - 2 Got a kill @ 14.43
Bot - 3 Was eliminated @ 14.43
Bot - 1 Got a kill @ 15.79
Henry5 Was eliminated @ 15.79

Round #5 Recap Round length: 0:52 / Team Red Scored

Henry5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 119.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 304 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 203.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 281.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
sigmafoo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
sigmafoo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #5 Event log

Bot - 1 Got a kill @ 5.22
Henry5 Was eliminated @ 5.22
Henry5 Got bonus balled @ 5.34
Bot - 1 Hit a bonus ball @ 5.34
Bot - 1 Was eliminated @ 13.79
Bot - 3 Got a kill @ 13.79
Bot - 4 Got a kill @ 13.89
Bot - 3 Was eliminated @ 13.89
Bot - 1 Got bonus balled @ 13.92
Bot - 3 Hit a bonus ball @ 13.92
Bot - 3 Got bonus balled @ 14.02
Bot - 4 Hit a bonus ball @ 14.02
Bot - 3 Hit a bonus ball @ 14.05
Bot - 1 Got bonus balled @ 14.05
Bot - 5 Took over bot @ 20.94
Bot - 2 Got a kill @ 51.62
sigmafoo Was eliminated @ 51.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback