2D Paintball
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D5 - Rookie 3v3

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 stickupkids 8 3 2.6 Un-ranked 0
#2 87 Bot - 2 4 3 1.3 N/A 0
#3 67 Bot - 1 3 3 1 N/A 0
#4 36 sigmafoo 1 0 1 Un-ranked 0
#5 23 Bot - 5 0 0 0 N/A 0
#6 10 Bot - 3 1 1 1 N/A 0
#7 0 Bot - 4 0 4 0 N/A 0
Campaign

2D Paintball Match Log #158061 (06-08-2017 @ 10:29pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 166.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
stickupkids Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 0 Ran 307.8 ft.
sigmafoo Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 133.1 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.74
stickupkids Got a kill @ 1.74
stickupkids Chopped a ball @ 2.22
Bot - 3 Chopped a ball @ 6.42
Bot - 4 Was eliminated @ 7.54
stickupkids Got a kill @ 7.54
Bot - 4 Got bonus balled @ 7.81
stickupkids Hit a bonus ball @ 7.81
Bot - 1 Got a kill @ 9.79
stickupkids Was eliminated @ 9.79
sigmafoo Chopped a ball @ 10.66
stickupkids Took over bot @ 12.24
Bot - 1 Was eliminated @ 17.40
sigmafoo Got a kill @ 17.40
Bot - 1 Got bonus balled @ 17.68
sigmafoo Hit a bonus ball @ 17.68

Round #2 Recap Round length: 0:45 / Team Red Scored

sigmafoo Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 74.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 163 shots Reloads 0 Chops 1 Swabs 1 Ran 253.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 259.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 52.8 ft.
stickupkids Got 3 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 252 ft.

Round #2 Event log

stickupkids Chopped a ball @ 1.11
Bot - 2 Got a kill @ 5.58
stickupkids Was eliminated @ 5.58
stickupkids Got bonus balled @ 5.97
Bot - 2 Hit a bonus ball @ 5.97
stickupkids Bounced a player @ 6.00
Bot - 4 Took a bounce @ 6.00
stickupkids Got a kill @ 6.02
Bot - 4 Was eliminated @ 6.02
stickupkids Took over bot @ 9.48
Bot - 5 Took over bot @ 31.42
Bot - 1 Chopped a ball @ 35.82
stickupkids Got a kill @ 40.40
Bot - 2 Was eliminated @ 40.40
Bot - 2 Got bonus balled @ 40.48
stickupkids Hit a bonus ball @ 40.48
Bot - 1 Swabbed @ 41.37
stickupkids Got a kill @ 44.73
Bot - 1 Was eliminated @ 44.73

Round #3 Recap Round length: 0:41 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 2.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 2 Swabs 2 Ran 251.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 1 Swabs 1 Ran 261.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 165 ft.
stickupkids Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 190.3 ft.
sigmafoo Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 2 Swabs 0 Ran 171.3 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.81
sigmafoo Chopped a ball @ 5.79
Bot - 1 Swabbed @ 8.42
Bot - 4 Chopped a ball @ 9.94
Bot - 1 Chopped a ball @ 13.85
Bot - 2 Got a kill @ 14.34
sigmafoo Was eliminated @ 14.34
Bot - 2 Hit a bonus ball @ 14.44
sigmafoo Got bonus balled @ 14.44
Bot - 4 Swabbed @ 15.37
stickupkids Bounced a player @ 15.37
Bot - 4 Took a bounce @ 15.37
stickupkids Got a kill @ 15.39
Bot - 4 Was eliminated @ 15.39
stickupkids Hit a bonus ball @ 15.69
Bot - 4 Got bonus balled @ 15.69
sigmafoo Took over bot @ 17.94
Bot - 1 Swabbed @ 20.04
sigmafoo Chopped a ball @ 21.48
stickupkids Was eliminated @ 23.66
Bot - 1 Got a kill @ 23.66
stickupkids Got bonus balled @ 23.79
Bot - 1 Hit a bonus ball @ 23.79
stickupkids Got bonus balled @ 23.92
Bot - 1 Hit a bonus ball @ 23.92
Bot - 2 Chopped a ball @ 31.91
Bot - 2 Swabbed @ 39.27
Bot - 2 Got a kill @ 41.39
sigmafoo Was eliminated @ 41.39

Round #4 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 212.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 150.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.
stickupkids Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 246.9 ft.
sigmafoo Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.

Round #4 Event log

Bot - 3 Chopped a ball @ 3.10
Bot - 3 Was eliminated @ 7.34
Bot - 1 Got a kill @ 7.34
Bot - 1 Was eliminated @ 7.35
Bot - 3 Got a kill @ 7.35
Bot - 4 Was eliminated @ 26.37
stickupkids Got a kill @ 26.37
Bot - 2 Got a kill @ 27.68
sigmafoo Was eliminated @ 27.68
Bot - 2 Was eliminated @ 31.30
stickupkids Got a kill @ 31.30
Bot - 2 Got bonus balled @ 31.58
stickupkids Hit a bonus ball @ 31.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback