2D Paintball
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3v3 Team Deathmatch

by
30 - 36
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 163 Bot - 1 12 5 2.4 N/A 0
#2 161 Bot - 5 12 13 0.9 N/A 0
#3 146 Bot - 2 14 11 1.2 N/A 0
#4 138 Bot - 3 11 12 0.9 N/A 0
#5 135 Isuckatpaintball 13 16 0.8 Un-ranked 0
#6 40 Bot - 4 3 8 0.3 N/A 0
Campaign

2D Paintball Match Log #157559 (06-07-2017 @ 06:14pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 31.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 51.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 100.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 55.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 175 shots Reloads 0 Chops 2 Swabs 1 Ran 186.2 ft.
Isuckatpaintball Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 31.7 ft.

Round #1 Event log

Bot - 5 Got a kill @ 153.66
Bot - 5 Hit a bonus ball @ 153.76
Bot - 5 Chopped a ball @ 160.22
Bot - 5 Chopped a ball @ 160.35
Bot - 5 Swabbed @ 166.94
Bot - 5 Got a kill @ 169.50
Bot - 5 Hit a bonus ball @ 169.89
Bot - 3 Got a kill @ 179.71
Isuckatpaintball Chopped a ball @ 183.88
Isuckatpaintball Got a kill @ 184.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback