2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 3 5 3 1.6 N/A 0
#2 102 ssssanchez84 5 3 1.6 Un-ranked 0
#3 97 Bot - 1 3 3 1 N/A 0
#4 84 xGunner 1 3 0.3 Un-ranked 0
#5 80 Bot - 2 2 3 0.6 N/A 0
#6 30 gggg 3 2 1.5 Un-ranked 0
#7 0 wonderdoodle 0 2 0 Un-ranked 0
#8 0 Bot - 4 0 0 0 N/A 0
Campaign

2D Paintball Match Log #156475 (06-05-2017 @ 11:36am)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 1 Ran 199.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 188.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
xGunner Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 68.5 ft.
ssssanchez84 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 70.4 ft.
wonderdoodle Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.15
Bot - 1 Got a kill @ 3.30
xGunner Was eliminated @ 3.30
Bot - 1 Hit a bonus ball @ 3.40
xGunner Got bonus balled @ 3.40
Bot - 3 Got a kill @ 4.39
wonderdoodle Was eliminated @ 4.39
Bot - 3 Hit a bonus ball @ 4.64
wonderdoodle Got bonus balled @ 4.64
Bot - 1 Swabbed @ 6.00
Bot - 2 Got a kill @ 14.70
ssssanchez84 Was eliminated @ 14.70

Round #2 Recap Round length: 0:07 / Team Blue Scored

wonderdoodle Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
xGunner Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 57.1 ft.
ssssanchez84 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 36.5 ft.

Round #2 Event log

wonderdoodle Was eliminated @ 2.80
Bot - 1 Got a kill @ 2.80
Bot - 1 Got a kill @ 3.91
ssssanchez84 Was eliminated @ 3.91
Bot - 1 Hit a bonus ball @ 4.18
ssssanchez84 Got bonus balled @ 4.18
Bot - 4 Took over bot @ 5.78
Bot - 3 Got a kill @ 6.77
xGunner Was eliminated @ 6.77

Round #3 Recap Round length: 0:44 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 249.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 231.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 245.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
xGunner Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 298.4 ft.
ssssanchez84 Got 3 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 223.5 ft.

Round #3 Event log

Bot - 3 Got a kill @ 5.59
xGunner Was eliminated @ 5.59
xGunner Took over bot @ 10.29
Bot - 2 Was eliminated @ 32.06
ssssanchez84 Got a kill @ 32.06
ssssanchez84 Hit a bonus bounce @ 32.15
Bot - 2 Got bonus bounced @ 32.15
Bot - 2 Got bonus balled @ 32.45
ssssanchez84 Hit a bonus ball @ 32.45
Bot - 1 Was eliminated @ 38.54
ssssanchez84 Got a kill @ 38.54
Bot - 3 Was eliminated @ 43.80
ssssanchez84 Got a kill @ 43.80

Round #4 Recap Round length: 0:20 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.
xGunner Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
gggg Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 120.5 ft.
ssssanchez84 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.

Round #4 Event log

Bot - 2 Got a kill @ 6.04
gggg Was eliminated @ 6.04
Bot - 2 Was eliminated @ 6.35
gggg Got a kill @ 6.35
Bot - 3 Was eliminated @ 17.93
ssssanchez84 Got a kill @ 17.93
Bot - 3 Got a kill @ 18.04
ssssanchez84 Was eliminated @ 18.04
Bot - 3 Got bonus balled @ 18.18
ssssanchez84 Hit a bonus ball @ 18.18
Bot - 1 Was eliminated @ 20.04
xGunner Got a kill @ 20.04

Round #5 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 144.4 ft.
xGunner Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 244.2 ft.
gggg Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 186.9 ft.
ssssanchez84 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 189.3 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 3.61
gggg Got a kill @ 3.61
Bot - 3 Chopped a ball @ 3.77
Bot - 3 Was eliminated @ 8.08
gggg Got a kill @ 8.08
Bot - 3 Got a kill @ 8.37
gggg Was eliminated @ 8.37
Bot - 2 Was eliminated @ 13.25
ssssanchez84 Got a kill @ 13.25
Bot - 2 Got bonus balled @ 13.27
xGunner Hit a bonus ball @ 13.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback