2D Paintball
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Earlybird Rookie League #56

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 TehPatch 6 2 3 Un-ranked 0
#2 95 Bot - 2 2 0 2 N/A 0
#3 61 Bot - 4 1 0 1 N/A 0
#4 31 Bot - 3 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #156367 (06-05-2017 @ 08:01am)

Round #1 Recap Round length: 0:32 / Team Red Scored

TehPatch Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 176.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 2 Got 1 kills Took 2 bounces Fired 178 shots Reloads 0 Chops 1 Swabs 1 Ran 226.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 3 Swabs 2 Ran 255.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 223.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 121.6 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 2.05
Bot - 3 Chopped a ball @ 2.14
TehPatch Got a kill @ 2.62
Bot - 1 Was eliminated @ 2.62
Bot - 5 Chopped a ball @ 3.29
Bot - 2 Took a bounce @ 3.84
Bot - 5 Bounced a player @ 3.84
Bot - 2 Took a bounce @ 4.39
Bot - 3 Bounced a player @ 4.39
Bot - 2 Got a kill @ 5.12
Bot - 5 Was eliminated @ 5.12
Bot - 2 Chopped a ball @ 5.47
Bot - 3 Swabbed @ 7.54
Bot - 2 Swabbed @ 9.58
Bot - 3 Chopped a ball @ 25.37
Bot - 3 Swabbed @ 30.06
TehPatch Got a kill @ 32.03
Bot - 3 Was eliminated @ 32.03

Round #2 Recap Round length: 0:21 / Team Red Scored

TehPatch Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 162.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 0 Swabs 0 Ran 194.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 0 Swabs 0 Ran 186.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 1 Swabs 1 Ran 173.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 183.3 ft.

Round #2 Event log

TehPatch Chopped a ball @ 1.18
Bot - 4 Chopped a ball @ 5.67
TehPatch Got a kill @ 10.17
Bot - 3 Was eliminated @ 10.17
Bot - 4 Swabbed @ 10.25
TehPatch Got a kill @ 19.65
Bot - 5 Was eliminated @ 19.65
Bot - 1 Was eliminated @ 21.36
Bot - 4 Got a kill @ 21.36
Bot - 1 Got bonus balled @ 21.49
Bot - 4 Hit a bonus ball @ 21.49

Round #3 Recap Round length: 0:18 / Team Red Scored

TehPatch Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 3.91
Bot - 2 Got a kill @ 3.91
TehPatch Got a kill @ 6.40
Bot - 5 Was eliminated @ 6.40
TehPatch Was eliminated @ 9.60
Bot - 3 Got a kill @ 9.60
TehPatch Took over bot @ 11.90
TehPatch Got a kill @ 17.98
Bot - 3 Was eliminated @ 17.98
TehPatch Hit a bonus ball @ 18.05
Bot - 3 Got bonus balled @ 18.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback