2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 Bot - 1 5 0 5 N/A 0
#2 91 Bot - 3 3 1 3 N/A 0
#3 90 Bot - 5 1 0 1 N/A 0
#4 4 jp200178795 1 6 0.1 Un-ranked 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #156356 (06-05-2017 @ 07:47am)

Round #1 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 201.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 180.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 163 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.
jp200178795 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 317.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 6.49
jp200178795 Was eliminated @ 6.49
Bot - 4 Chopped a ball @ 6.92
jp200178795 Took over bot @ 8.80
Bot - 4 Swabbed @ 13.07
Bot - 1 Got a kill @ 13.07
jp200178795 Was eliminated @ 13.07
jp200178795 Took over bot @ 14.66
Bot - 1 Got a kill @ 17.78
jp200178795 Was eliminated @ 17.78

Round #2 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 1 Ran 163 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 118.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
jp200178795 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 2.33
Bot - 1 Got a kill @ 2.46
Bot - 4 Was eliminated @ 2.46
Bot - 2 Was eliminated @ 3.08
Bot - 3 Got a kill @ 3.08
Bot - 1 Swabbed @ 12.46
Bot - 3 Got a kill @ 12.56
jp200178795 Was eliminated @ 12.56

Round #3 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 187.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 2 Swabs 2 Ran 183.6 ft.
jp200178795 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 1 Ran 247.7 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 2.33
jp200178795 Swabbed @ 4.68
Bot - 5 Swabbed @ 8.98
jp200178795 Was eliminated @ 11.68
Bot - 3 Got a kill @ 11.68
Bot - 3 Hit a bonus ball @ 11.82
jp200178795 Got bonus balled @ 11.82
Bot - 3 Was eliminated @ 11.97
jp200178795 Got a kill @ 11.97
Bot - 2 Bounced a player @ 13.75
Bot - 1 Took a bounce @ 13.75
jp200178795 Took over bot @ 14.04
Bot - 5 Chopped a ball @ 15.62
Bot - 2 Was eliminated @ 17.42
Bot - 1 Got a kill @ 17.42
Bot - 2 Got bonus balled @ 17.53
Bot - 1 Hit a bonus ball @ 17.53
Bot - 5 Got a kill @ 22.63
jp200178795 Was eliminated @ 22.63
Bot - 5 Swabbed @ 22.75

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback