2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 Pexm 4 1 4 Un-ranked 0
#2 96 Bot - 1 3 1 3 N/A 0
#3 51 Bot - 3 2 1 2 N/A 0
#4 13 n8rocks 1 4 0.2 Un-ranked 0
#5 10 Bot - 2 1 1 1 N/A 0
#6 8 jp200178795 1 4 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #156343 (06-05-2017 @ 07:14am)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 159.9 ft.
n8rocks Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Pexm Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
jp200178795 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 212.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.36
n8rocks Was eliminated @ 4.36
Bot - 1 Hit a bonus ball @ 4.51
n8rocks Got bonus balled @ 4.51
Bot - 1 Got a kill @ 4.63
jp200178795 Was eliminated @ 4.63
Bot - 3 Chopped a ball @ 6.80
jp200178795 Took over bot @ 6.83
Bot - 3 Got a kill @ 11.44
jp200178795 Was eliminated @ 11.44
Bot - 3 Hit a bonus ball @ 11.45
jp200178795 Got bonus balled @ 11.45
jp200178795 Chopped a ball @ 11.49
Bot - 1 Was eliminated @ 11.65
jp200178795 Got a kill @ 11.65

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 165.2 ft.
n8rocks Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 202.5 ft.
Pexm Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 183.9 ft.
jp200178795 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 325.2 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.67
Bot - 3 Got a kill @ 1.67
Bot - 3 Chopped a ball @ 1.96
n8rocks Was eliminated @ 5.14
Pexm Got a kill @ 5.14
n8rocks Got a kill @ 5.59
Pexm Was eliminated @ 5.59
Pexm Took over bot @ 7.96
Pexm Bounced a player @ 13.77
jp200178795 Took a bounce @ 13.77
Bot - 1 Got a kill @ 14.35
jp200178795 Was eliminated @ 14.35

Round #3 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 199 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 179.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
n8rocks Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.
Pexm Got 3 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.
jp200178795 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 180.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.71
Bot - 3 Was eliminated @ 1.71
Pexm Bounced a player @ 2.95
jp200178795 Took a bounce @ 2.95
Bot - 1 Chopped a ball @ 3.83
n8rocks Was eliminated @ 7.59
Pexm Got a kill @ 7.59
Bot - 1 Swabbed @ 8.20
jp200178795 Was eliminated @ 9.03
Pexm Got a kill @ 9.03
n8rocks Took over bot @ 10.62
n8rocks Was eliminated @ 11.88
Pexm Got a kill @ 11.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback