2D Paintball
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3v3 Team Deathmatch

by
23 - 26
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 176 Bot - 5 14 11 1.2 N/A 0
#2 104 Bot - 2 9 8 1.1 N/A 0
#3 90 Juice-Cake 8 8 1 Un-ranked 0
#4 81 Bot - 3 5 3 1.6 N/A 0
#5 70 Bot - 4 6 9 0.6 N/A 0
#6 68 Bot - 1 6 9 0.6 N/A 0
Campaign

2D Paintball Match Log #155448 (06-03-2017 @ 02:08pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 87.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 65.4 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 157 shots Reloads 0 Chops 1 Swabs 1 Ran 134.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 63.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 58.3 ft.
Juice-Cake Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 51.9 ft.

Round #1 Event log

Bot - 3 Hit a bonus ball @ 156.39
Bot - 1 Got a kill @ 171.27
Bot - 3 Chopped a ball @ 177.97
Bot - 3 Got a kill @ 179.07
Bot - 2 Bounced a player @ 182.14
Bot - 2 Got a kill @ 182.15
Bot - 2 Hit a bonus ball @ 182.32
Bot - 3 Swabbed @ 184.70
Bot - 3 Took a bounce @ 184.85
Bot - 4 Bounced a player @ 184.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback