2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 3 5 1 5 N/A 0
#2 86 Bot - 1 3 1 3 N/A 0
#3 49 HSPGOPRO 3 5 0.6 Un-ranked 0
#4 25 Bot - 5 0 2 0 N/A 0
#5 10 Bot - 4 1 1 1 N/A 0
#6 0 Bot - 2 0 2 0 N/A 0
Campaign

2D Paintball Match Log #155265 (06-02-2017 @ 07:11pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 249 shots Reloads 0 Chops 0 Swabs 0 Ran 423.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 263 shots Reloads 0 Chops 0 Swabs 0 Ran 284.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 214 shots Reloads 0 Chops 0 Swabs 0 Ran 239.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 196.3 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 282 shots Reloads 0 Chops 0 Swabs 0 Ran 345.8 ft.
HSPGOPRO Got 1 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 357.8 ft.

Round #1 Event log

Bot - 3 Got a kill @ 17.71
HSPGOPRO Was eliminated @ 17.71
Bot - 3 Hit a bonus ball @ 17.81
HSPGOPRO Got bonus balled @ 17.81
Bot - 5 Took a bounce @ 18.30
HSPGOPRO Bounced a player @ 18.30
HSPGOPRO Took over bot @ 19.98
Bot - 3 Was eliminated @ 54.37
HSPGOPRO Got a kill @ 54.37
Bot - 1 Bounced a player @ 70.37
HSPGOPRO Took a bounce @ 70.37
Bot - 1 Got a kill @ 70.39
HSPGOPRO Was eliminated @ 70.39
HSPGOPRO Took over bot @ 77.03

Round #2 Recap Round length: 1:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 118.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 203 shots Reloads 0 Chops 1 Swabs 1 Ran 402.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 0 Swabs 0 Ran 250.6 ft.
HSPGOPRO Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 185.3 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.41
Bot - 2 Was eliminated @ 2.41
HSPGOPRO Chopped a ball @ 3.57
Bot - 1 Was eliminated @ 5.29
HSPGOPRO Got a kill @ 5.29
Bot - 1 Got bonus bounced @ 5.44
HSPGOPRO Hit a bonus bounce @ 5.44
Bot - 3 Got a kill @ 7.20
HSPGOPRO Was eliminated @ 7.20
HSPGOPRO Took over bot @ 9.19
Bot - 3 Chopped a ball @ 14.12
Bot - 3 Swabbed @ 21.60
Bot - 5 Was eliminated @ 55.24
HSPGOPRO Got a kill @ 55.24
Bot - 3 Got a kill @ 73.15
HSPGOPRO Was eliminated @ 73.15

Round #3 Recap Round length: 0:39 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 264.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 182.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
HSPGOPRO Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.

Round #3 Event log

Bot - 4 Got a kill @ 2.19
Bot - 5 Was eliminated @ 2.19
Bot - 4 Was eliminated @ 5.00
Bot - 3 Got a kill @ 5.00
Bot - 1 Got a kill @ 5.12
Bot - 2 Was eliminated @ 5.12
Bot - 1 Hit a bonus ball @ 5.27
Bot - 2 Got bonus balled @ 5.27
Bot - 3 Got a kill @ 39.52
HSPGOPRO Was eliminated @ 39.52
Bot - 3 Hit a bonus ball @ 39.72
HSPGOPRO Got bonus balled @ 39.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback