2D Paintball
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D5 - Rookie 3v3

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 163 IHaveAnAfro 6 0 6 Un-ranked 0
#2 100 Bot - 3 3 2 1.5 N/A 0
#3 90 Bot - 2 4 3 1.3 N/A 0
#4 67 Epicweston 4 3 1.3 Un-ranked 0
#5 66 BigBoyJaysen 4 3 1.3 Un-ranked 0
#6 37 VSCody 1 3 0.3 Un-ranked 0
#7 30 Bot - 1 2 4 0.5 N/A 0
Campaign

2D Paintball Match Log #154536 (06-01-2017 @ 10:55am)

Round #1 Recap Round length: 0:09 / Team Blue Scored

IHaveAnAfro Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 30.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 1 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 147.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Epicweston Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 248 ft.
VSCody Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 2 Swabs 0 Ran 141.3 ft.

Round #1 Event log

BigBoyJaysen Chopped a ball @ 0.13
Bot - 1 Chopped a ball @ 2.19
Bot - 1 Was eliminated @ 2.75
BigBoyJaysen Got a kill @ 2.75
Bot - 1 Got a kill @ 3.13
BigBoyJaysen Was eliminated @ 3.13
BigBoyJaysen Chopped a ball @ 3.49
Bot - 2 Chopped a ball @ 4.38
Bot - 3 Bounced a player @ 4.38
VSCody Took a bounce @ 4.38
Bot - 3 Got a kill @ 4.40
VSCody Was eliminated @ 4.40
Bot - 3 Hit a bonus ball @ 4.51
VSCody Got bonus balled @ 4.51
Bot - 3 Hit a bonus ball @ 4.63
VSCody Got bonus balled @ 4.63
Bot - 3 Was eliminated @ 5.78
Epicweston Got a kill @ 5.78
Bot - 2 Got a kill @ 8.75
Epicweston Was eliminated @ 8.75
Bot - 2 Was eliminated @ 8.76
Epicweston Got a kill @ 8.76
Epicweston Got bonus balled @ 8.88
Bot - 2 Hit a bonus ball @ 8.88

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
Epicweston Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
VSCody Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 87.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.37
BigBoyJaysen Was eliminated @ 1.37
Bot - 1 Was eliminated @ 1.57
BigBoyJaysen Got a kill @ 1.57
Bot - 3 Got a kill @ 3.68
Epicweston Was eliminated @ 3.68
Bot - 3 Hit a bonus ball @ 3.79
Epicweston Got bonus balled @ 3.79
Bot - 3 Hit a bonus ball @ 3.91
Epicweston Got bonus balled @ 3.91
Bot - 2 Was eliminated @ 9.69
VSCody Got a kill @ 9.69
Bot - 2 Got a kill @ 9.82
VSCody Was eliminated @ 9.82
Bot - 2 Got bonus balled @ 9.84
VSCody Hit a bonus ball @ 9.84

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 1 Ran 152.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 142.2 ft.
Epicweston Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 2 Swabs 0 Ran 151.4 ft.
VSCody Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
BigBoyJaysen Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 188.4 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.04
Bot - 3 Chopped a ball @ 1.97
Epicweston Chopped a ball @ 5.56
Bot - 2 Swabbed @ 5.83
Bot - 3 Was eliminated @ 6.80
Epicweston Got a kill @ 6.80
Epicweston Hit a bonus ball @ 6.91
Bot - 3 Got bonus balled @ 6.91
BigBoyJaysen Got a kill @ 9.44
Bot - 1 Was eliminated @ 9.44
Bot - 1 Got bonus balled @ 9.56
BigBoyJaysen Hit a bonus ball @ 9.56
Epicweston Chopped a ball @ 9.69
VSCody Hit a bonus ball @ 9.69
Bot - 1 Got bonus balled @ 9.69
BigBoyJaysen Chopped a ball @ 9.81
Bot - 2 Was eliminated @ 11.31
BigBoyJaysen Got a kill @ 11.31

Round #4 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Epicweston Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
VSCody Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 108 ft.
BigBoyJaysen Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.

Round #4 Event log

VSCody Was eliminated @ 1.88
Bot - 3 Got a kill @ 1.88
VSCody Got bonus bounced @ 2.02
Bot - 3 Hit a bonus bounce @ 2.02
VSCody Got bonus balled @ 2.14
Bot - 3 Hit a bonus ball @ 2.14
Bot - 1 Was eliminated @ 2.22
Epicweston Got a kill @ 2.22
Bot - 1 Got bonus balled @ 2.29
Epicweston Hit a bonus ball @ 2.29
Bot - 2 Got a kill @ 6.06
Epicweston Was eliminated @ 6.06
Epicweston Got bonus balled @ 6.18
Bot - 2 Hit a bonus ball @ 6.18
Epicweston Got bonus balled @ 6.29
Bot - 2 Hit a bonus ball @ 6.29
Bot - 2 Got a kill @ 8.60
BigBoyJaysen Was eliminated @ 8.60
Bot - 2 Hit a bonus ball @ 8.72
BigBoyJaysen Got bonus balled @ 8.72
Bot - 2 Hit a bonus ball @ 8.85
BigBoyJaysen Got bonus balled @ 8.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback