2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 loupy 5 0 5 Un-ranked 0
#2 95 Captian_Matt 4 1 4 Un-ranked 0
#3 50 Bot - 3 0 1 0 N/A 0
#4 16 Bot - 2 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 AGEdude 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #154491 (06-01-2017 @ 09:47am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
AGEdude Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.
loupy Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 182.5 ft.
Captian_Matt Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.40
Captian_Matt Got a kill @ 2.40
Bot - 2 Was eliminated @ 4.03
Captian_Matt Got a kill @ 4.03
AGEdude Was eliminated @ 8.25
loupy Got a kill @ 8.25
AGEdude Got bonus balled @ 8.33
loupy Hit a bonus ball @ 8.33
AGEdude Got bonus balled @ 8.47
loupy Hit a bonus ball @ 8.47

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 147.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
AGEdude Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 68 ft.
loupy Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 206.1 ft.
Captian_Matt Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 182 ft.

Round #2 Event log

AGEdude Was eliminated @ 4.09
Captian_Matt Got a kill @ 4.09
Bot - 1 Chopped a ball @ 4.30
loupy Chopped a ball @ 8.23
Bot - 1 Was eliminated @ 9.39
Captian_Matt Got a kill @ 9.39
Bot - 2 Was eliminated @ 9.63
loupy Got a kill @ 9.63
Bot - 2 Got bonus balled @ 9.78
loupy Hit a bonus ball @ 9.78

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
AGEdude Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 50.7 ft.
loupy Got 3 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 0 Ran 223.2 ft.
Captian_Matt Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.

Round #3 Event log

loupy Chopped a ball @ 3.44
Captian_Matt Was eliminated @ 5.41
Bot - 2 Got a kill @ 5.41
Captian_Matt Got bonus balled @ 5.54
Bot - 2 Hit a bonus ball @ 5.54
Bot - 1 Got a kill @ 5.96
Bot - 3 Was eliminated @ 5.96
loupy Got a kill @ 7.05
Bot - 1 Was eliminated @ 7.05
loupy Hit a bonus ball @ 7.36
Bot - 1 Got bonus balled @ 7.36
Bot - 2 Was eliminated @ 18.47
loupy Got a kill @ 18.47
Bot - 2 Got bonus balled @ 18.59
loupy Hit a bonus ball @ 18.59
AGEdude Was eliminated @ 22.35
loupy Got a kill @ 22.35
AGEdude Got bonus balled @ 22.56
loupy Hit a bonus ball @ 22.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback