2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 2 4 0 4 N/A 0
#2 120 Bot - 4 3 0 3 N/A 0
#3 80 Bot - 1 2 1 2 N/A 0
#4 12 BlackMamba 1 3 0.3 Un-ranked 0
#5 0 Bot - 5 0 0 0 N/A 0
#6 0 Bot - 3 0 2 0 N/A 0
#7 0 RedViper 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #154069 (05-31-2017 @ 01:06pm)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 187.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 2 Swabs 2 Ran 207.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 176.1 ft.
RedViper Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 198.6 ft.
BlackMamba Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.54
Bot - 2 Got a kill @ 2.93
Bot - 3 Was eliminated @ 2.93
Bot - 2 Swabbed @ 8.16
Bot - 4 Got a kill @ 8.98
BlackMamba Was eliminated @ 8.98
Bot - 2 Chopped a ball @ 16.53
Bot - 2 Got a kill @ 21.75
RedViper Was eliminated @ 21.75
Bot - 2 Swabbed @ 21.90
Bot - 2 Hit a bonus ball @ 22.02
RedViper Got bonus balled @ 22.02

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 158.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 134.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
RedViper Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 1 Swabs 0 Ran 151.6 ft.
BlackMamba Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 60.3 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 0.77
Bot - 1 Got a kill @ 0.99
BlackMamba Was eliminated @ 0.99
Bot - 4 Got a kill @ 2.35
RedViper Was eliminated @ 2.35
Bot - 2 Chopped a ball @ 2.40
RedViper Took over bot @ 5.33
RedViper Chopped a ball @ 8.90
Bot - 1 Got a kill @ 10.43
RedViper Was eliminated @ 10.43

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 183.5 ft.
RedViper Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 93.5 ft.
BlackMamba Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 190.5 ft.

Round #3 Event log

Bot - 4 Got a kill @ 3.60
RedViper Was eliminated @ 3.60
Bot - 2 Got a kill @ 7.55
BlackMamba Was eliminated @ 7.55
Bot - 2 Hit a bonus ball @ 7.68
BlackMamba Got bonus balled @ 7.68
Bot - 1 Was eliminated @ 7.70
BlackMamba Got a kill @ 7.70
Bot - 1 Got bonus balled @ 7.79
BlackMamba Hit a bonus ball @ 7.79
Bot - 1 Got bonus balled @ 7.89
BlackMamba Hit a bonus ball @ 7.89
Bot - 2 Got a kill @ 10.76
Bot - 3 Was eliminated @ 10.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback