2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 PBNation 5 0 5 Un-ranked 0
#2 95 Epicweston 3 1 3 Un-ranked 0
#3 66 soundzGER 1 1 1 Un-ranked 0
#4 15 Anon-8459 1 3 0.3 Un-ranked 0
#5 15 Anon-3937 1 3 0.3 Un-ranked 0
#6 0 BigBoyJaysen 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #154050 (05-31-2017 @ 12:44pm)

Round #1 Recap Round length: 0:21 / Team Red Scored

Anon-8459 Got 1 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 84.8 ft.
Anon-3937 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 269.3 ft.
soundzGER Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 163.6 ft.
Epicweston Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
PBNation Got 2 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 0 Swabs 0 Ran 326.1 ft.
BigBoyJaysen Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.

Round #1 Event log

Anon-3937 Got a kill @ 1.78
Epicweston Was eliminated @ 1.78
Anon-8459 Took a bounce @ 2.81
soundzGER Bounced a player @ 2.81
Anon-8459 Was eliminated @ 3.27
soundzGER Got a kill @ 3.27
Anon-8459 Got bonus balled @ 3.48
soundzGER Hit a bonus ball @ 3.48
Anon-8459 Got a kill @ 3.72
soundzGER Was eliminated @ 3.72
PBNation Got a kill @ 4.97
BigBoyJaysen Was eliminated @ 4.97
PBNation Hit a bonus ball @ 5.12
BigBoyJaysen Got bonus balled @ 5.12
Anon-3937 Was eliminated @ 20.69
PBNation Got a kill @ 20.69

Round #2 Recap Round length: 0:08 / Team Red Scored

Anon-8459 Got 0 kills Took 2 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 117.2 ft.
Anon-3937 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 33.2 ft.
soundzGER Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 53.5 ft.
Epicweston Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
PBNation Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 226.2 ft.
BigBoyJaysen Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 94 ft.

Round #2 Event log

Anon-8459 Took a bounce @ 0.91
soundzGER Bounced a player @ 0.91
Epicweston Got a kill @ 1.40
BigBoyJaysen Was eliminated @ 1.40
Anon-3937 Was eliminated @ 6.47
PBNation Got a kill @ 6.47
Anon-8459 Took a bounce @ 8.41
PBNation Bounced a player @ 8.41
Anon-8459 Was eliminated @ 8.51
PBNation Got a kill @ 8.51

Round #3 Recap Round length: 0:08 / Team Red Scored

Anon-8459 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Anon-3937 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 52.7 ft.
soundzGER Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 117 ft.
Epicweston Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 223.1 ft.
PBNation Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 185.9 ft.
BigBoyJaysen Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 90.8 ft.

Round #3 Event log

BigBoyJaysen Chopped a ball @ 0.10
Epicweston Got a kill @ 3.90
BigBoyJaysen Was eliminated @ 3.90
Anon-3937 Was eliminated @ 6.51
PBNation Got a kill @ 6.51
Anon-3937 Got bonus balled @ 6.90
PBNation Hit a bonus ball @ 6.90
PBNation Chopped a ball @ 7.21
Anon-8459 Was eliminated @ 7.81
Epicweston Got a kill @ 7.81
Anon-8459 Got bonus bounced @ 7.91
Epicweston Hit a bonus bounce @ 7.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback