2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Epicweston 5 0 5 Un-ranked 0
#2 110 BigBoyJaysen 4 1 4 Un-ranked 0
#3 51 n8rocks 0 1 0 Un-ranked 0
#4 31 Pexm 2 3 0.6 Un-ranked 0
#5 0 Bot - 1 0 1 0 N/A 0
#6 0 Creedgamer223 0 3 0 Un-ranked 0
#7 0 zhais 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #153932 (05-31-2017 @ 09:53am)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Creedgamer223 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 24.6 ft.
n8rocks Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Epicweston Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Pexm Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 97.1 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.

Round #1 Event log

Creedgamer223 Was eliminated @ 2.18
Epicweston Got a kill @ 2.18
Bot - 1 Was eliminated @ 3.63
Epicweston Got a kill @ 3.63
Bot - 1 Got bonus balled @ 3.78
Epicweston Hit a bonus ball @ 3.78
Bot - 1 Got bonus balled @ 3.82
Epicweston Hit a bonus ball @ 3.82
Pexm Got a kill @ 4.27
BigBoyJaysen Was eliminated @ 4.27
BigBoyJaysen Got bonus balled @ 4.45
Pexm Hit a bonus ball @ 4.45
Pexm Was eliminated @ 4.67
BigBoyJaysen Got a kill @ 4.67

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Creedgamer223 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 37 ft.
n8rocks Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 205.5 ft.
Epicweston Got 3 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.
Pexm Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 114.4 ft.
zhais Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 8.2 ft.
BigBoyJaysen Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.

Round #2 Event log

Creedgamer223 Was eliminated @ 2.90
Epicweston Got a kill @ 2.90
Creedgamer223 Got bonus balled @ 3.04
Epicweston Hit a bonus ball @ 3.04
Epicweston Got a kill @ 4.24
zhais Was eliminated @ 4.24
Epicweston Got a kill @ 9.00
Pexm Was eliminated @ 9.00

Round #3 Recap Round length: 0:06 / Team Red Scored

Creedgamer223 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 32.4 ft.
n8rocks Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 184 ft.
Epicweston Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 211 ft.
Pexm Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 206.1 ft.
zhais Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 2.5 ft.
BigBoyJaysen Got 3 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 197.3 ft.

Round #3 Event log

zhais Was eliminated @ 2.53
BigBoyJaysen Got a kill @ 2.53
Creedgamer223 Was eliminated @ 5.07
BigBoyJaysen Got a kill @ 5.07
n8rocks Was eliminated @ 6.56
Pexm Got a kill @ 6.56
Pexm Was eliminated @ 6.66
BigBoyJaysen Got a kill @ 6.66
n8rocks Hit a bonus ball @ 6.86
Pexm Got bonus balled @ 6.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback