2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 Epicweston 5 1 5 Un-ranked 0
#2 66 Creedgamer223 1 1 1 Un-ranked 0
#3 45 Pexm 3 3 1 Un-ranked 0
#4 45 BigBoyJaysen 3 3 1 Un-ranked 0
#5 30 n8rocks 2 3 0.6 Un-ranked 0
#6 0 zhais 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #153925 (05-31-2017 @ 09:47am)

Round #1 Recap Round length: 0:14 / Team Red Scored

Creedgamer223 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 74.2 ft.
n8rocks Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Epicweston Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 203.4 ft.
Pexm Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 175.8 ft.
zhais Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.

Round #1 Event log

n8rocks Was eliminated @ 5.87
BigBoyJaysen Got a kill @ 5.87
Creedgamer223 Was eliminated @ 5.94
Pexm Got a kill @ 5.94
BigBoyJaysen Was eliminated @ 5.99
n8rocks Got a kill @ 5.99
Epicweston Got a kill @ 8.06
zhais Was eliminated @ 8.06
Epicweston Hit a bonus ball @ 8.27
zhais Got bonus balled @ 8.27
Epicweston Got a kill @ 14.39
Pexm Was eliminated @ 14.39
Epicweston Hit a bonus ball @ 14.47
Pexm Got bonus balled @ 14.47

Round #2 Recap Round length: 0:04 / Team Red Scored

Creedgamer223 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 25.2 ft.
n8rocks Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Epicweston Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 95.4 ft.
Pexm Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 77.2 ft.
zhais Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 67.8 ft.

Round #2 Event log

Pexm Got a kill @ 0.83
BigBoyJaysen Was eliminated @ 0.83
Pexm Was eliminated @ 0.86
BigBoyJaysen Got a kill @ 0.86
n8rocks Took a bounce @ 2.03
Epicweston Bounced a player @ 2.03
n8rocks Was eliminated @ 2.33
Epicweston Got a kill @ 2.33
Epicweston Got a kill @ 4.41
zhais Was eliminated @ 4.41
Epicweston Hit a bonus ball @ 4.64
zhais Got bonus balled @ 4.64

Round #3 Recap Round length: 0:21 / Team Red Scored

Creedgamer223 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 115.7 ft.
n8rocks Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Epicweston Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 122 ft.
Pexm Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 142.9 ft.
zhais Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 268.3 ft.
BigBoyJaysen Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 108.7 ft.

Round #3 Event log

n8rocks Was eliminated @ 3.09
BigBoyJaysen Got a kill @ 3.09
n8rocks Got a kill @ 3.17
BigBoyJaysen Was eliminated @ 3.17
Pexm Chopped a ball @ 3.65
Epicweston Was eliminated @ 4.95
Pexm Got a kill @ 4.95
Epicweston Got a kill @ 5.67
Pexm Was eliminated @ 5.67
Creedgamer223 Chopped a ball @ 11.23
Creedgamer223 Got a kill @ 20.85
zhais Was eliminated @ 20.85
Creedgamer223 Hit a bonus ball @ 21.15
zhais Got bonus balled @ 21.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback