2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 94 testtt 5 2 2.5 Un-ranked 0
#2 92 Bot - 1 3 1 3 N/A 0
#3 60 Bot - 3 1 1 1 N/A 0
#4 24 StiltsHD 2 6 0.3 Un-ranked 0
#5 11 Bot - 4 1 2 0.5 N/A 0
#6 10 Bot - 2 1 1 1 N/A 0
Campaign

2D Paintball Match Log #153779 (05-30-2017 @ 09:58pm)

Round #1 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 2 Swabs 0 Ran 156.9 ft.
StiltsHD Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 83.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 177.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
testtt Got 1 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 0 Swabs 0 Ran 117.2 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 2.34
Bot - 2 Chopped a ball @ 2.49
StiltsHD Was eliminated @ 4.12
testtt Got a kill @ 4.12
Bot - 1 Was eliminated @ 4.71
Bot - 2 Got a kill @ 4.71
StiltsHD Took over bot @ 5.75
Bot - 4 Was eliminated @ 10.34
Bot - 3 Got a kill @ 10.34
StiltsHD Was Bunkered! @ 18.21
testtt BUNKERED a Player! @ 18.21
StiltsHD Got bonus balled after Bunkered @ 18.50
testtt Hit a bonus ball after Bunkering @ 18.50

Round #2 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
StiltsHD Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
testtt Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 32.6 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 0.93
testtt Got a kill @ 0.93
StiltsHD Was eliminated @ 2.10
testtt Got a kill @ 2.10
StiltsHD Got a kill @ 2.19
testtt Was eliminated @ 2.19
Bot - 1 Got a kill @ 2.76
Bot - 2 Was eliminated @ 2.76
Bot - 1 Hit a bonus ball @ 2.89
Bot - 2 Got bonus balled @ 2.89

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
StiltsHD Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
testtt Got 1 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 5.86
StiltsHD Was eliminated @ 5.86
Bot - 3 Was eliminated @ 6.97
Bot - 4 Got a kill @ 6.97
Bot - 3 Got bonus balled @ 7.21
Bot - 4 Hit a bonus ball @ 7.21
StiltsHD Took over bot @ 7.51
Bot - 1 Got a kill @ 8.22
StiltsHD Was eliminated @ 8.22
Bot - 1 Hit a bonus ball @ 8.39
StiltsHD Got bonus balled @ 8.39
StiltsHD Took over bot @ 10.00
StiltsHD Was eliminated @ 19.06
testtt Got a kill @ 19.06
StiltsHD Got a kill @ 19.30
testtt Was eliminated @ 19.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback