2D Paintball
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3v3 Team Deathmatch

by
23 - 16
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 1 8 7 1.1 N/A 0
#2 95 eltyzar71 8 6 1.3 Un-ranked 0
#3 91 Bot - 3 7 5 1.4 N/A 0
#4 70 Bot - 4 6 8 0.7 N/A 0
#5 69 Bot - 5 7 4 1.7 N/A 0
#6 30 Bot - 2 2 8 0.2 N/A 0
#7 0 monkeyman 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #152404 (05-26-2017 @ 07:30am)

Round #1 Recap Round length: 3:10 / Team Red Scored

monkeyman Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 88.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 77.3 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 240 shots Reloads 0 Chops 0 Swabs 0 Ran 189.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 45.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 92.3 ft.
eltyzar71 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 45.3 ft.

Round #1 Event log

Bot - 3 Got a kill @ 148.03
Bot - 3 Got a kill @ 169.16
Bot - 3 Took a bounce @ 169.66
Bot - 5 Got a kill @ 174.38
Bot - 2 Got a kill @ 189.06
Bot - 5 Was eliminated @ 189.06
Bot - 2 Hit a bonus ball @ 189.20
Bot - 5 Got bonus balled @ 189.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback