2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 Bot - 2 5 0 5 N/A 0
#2 50 Anon-1447 0 1 0 Un-ranked 0
#3 40 Bot - 4 1 2 0.5 N/A 0
#4 27 Bot - 1 2 1 2 N/A 0
#5 10 Bot - 3 1 1 1 N/A 0
#6 0 ghostwarrior 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #152132 (05-25-2017 @ 02:20pm)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 1 Ran 188.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 1 Swabs 1 Ran 187.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 125 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Anon-1447 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 2.15
Bot - 3 Got a kill @ 2.67
Bot - 4 Was eliminated @ 2.67
Bot - 2 Got a kill @ 6.29
Bot - 3 Was eliminated @ 6.29
Bot - 1 Swabbed @ 10.06
Bot - 2 Chopped a ball @ 11.34
Bot - 2 Swabbed @ 18.59
Bot - 1 Was eliminated @ 25.49
Bot - 2 Got a kill @ 25.49
Bot - 1 Got a kill @ 25.86
Anon-1447 Was eliminated @ 25.86

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
ghostwarrior Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 182.7 ft.
Anon-1447 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.

Round #2 Event log

Bot - 4 Got a kill @ 5.80
ghostwarrior Was eliminated @ 5.80
ghostwarrior Took over bot @ 8.39
Bot - 2 Got a kill @ 13.93
ghostwarrior Was eliminated @ 13.93
Bot - 2 Hit a bonus ball @ 14.20
ghostwarrior Got bonus balled @ 14.20

Round #3 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 181.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 169.6 ft.
ghostwarrior Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Anon-1447 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 196.8 ft.

Round #3 Event log

Bot - 1 Got a kill @ 8.20
Bot - 4 Was eliminated @ 8.20
Bot - 1 Hit a bonus ball @ 8.33
Bot - 4 Got bonus balled @ 8.33
Bot - 1 Hit a bonus ball @ 8.45
Bot - 4 Got bonus balled @ 8.45
Bot - 2 Got a kill @ 11.27
ghostwarrior Was eliminated @ 11.27
Bot - 2 Hit a bonus ball @ 11.41
ghostwarrior Got bonus balled @ 11.41
ghostwarrior Took over bot @ 13.57
Bot - 2 Got a kill @ 16.90
ghostwarrior Was eliminated @ 16.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback