2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 gmkozak 8 0 8 Un-ranked 0
#2 86 Bot - 2 1 0 1 N/A 0
#3 50 Bot - 4 0 1 0 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #152073 (05-25-2017 @ 11:31am)

Round #1 Recap Round length: 0:41 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 283.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 1 Swabs 1 Ran 259.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 177 shots Reloads 0 Chops 2 Swabs 2 Ran 224.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 0 Swabs 0 Ran 189 ft.
gmkozak Got 3 kills Took 2 bounces Fired 228 shots Reloads 0 Chops 1 Swabs 0 Ran 303.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 2.83
Bot - 3 Swabbed @ 7.41
Bot - 5 Was eliminated @ 11.83
gmkozak Got a kill @ 11.83
Bot - 5 Got bonus balled @ 11.93
gmkozak Hit a bonus ball @ 11.93
Bot - 5 Got bonus balled @ 12.01
gmkozak Hit a bonus ball @ 12.01
gmkozak Chopped a ball @ 16.36
Bot - 2 Chopped a ball @ 19.39
Bot - 1 Took a bounce @ 21.65
gmkozak Bounced a player @ 21.65
Bot - 3 Chopped a ball @ 22.57
gmkozak Got a kill @ 22.69
Bot - 1 Was eliminated @ 22.69
Bot - 2 Swabbed @ 25.22
Bot - 3 Swabbed @ 27.81
Bot - 3 Bounced a player @ 35.10
gmkozak Took a bounce @ 35.10
gmkozak Took a bounce @ 35.23
Bot - 3 Bounced a player @ 35.23
gmkozak Got a kill @ 41.69
Bot - 3 Was eliminated @ 41.69
gmkozak Hit a bonus ball @ 41.81
Bot - 3 Got bonus balled @ 41.81

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 188.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 203.7 ft.
gmkozak Got 3 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 246.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.

Round #2 Event log

gmkozak Got a kill @ 1.63
Bot - 5 Was eliminated @ 1.63
Bot - 1 Was eliminated @ 5.71
gmkozak Got a kill @ 5.71
Bot - 4 Chopped a ball @ 13.01
Bot - 3 Was eliminated @ 15.84
gmkozak Got a kill @ 15.84

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 198.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 203.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
gmkozak Got 2 kills Took 0 bounces Fired 126 shots Reloads 0 Chops 1 Swabs 0 Ran 286.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.67
Bot - 4 Was eliminated @ 1.67
Bot - 5 Was eliminated @ 5.17
gmkozak Got a kill @ 5.17
gmkozak Chopped a ball @ 5.32
Bot - 1 Was eliminated @ 10.18
Bot - 2 Got a kill @ 10.18
Bot - 1 Got bonus balled @ 10.31
Bot - 2 Hit a bonus ball @ 10.31
Bot - 3 Was eliminated @ 17.19
gmkozak Got a kill @ 17.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback