2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 gmkozak 4 1 4 Un-ranked 0
#2 81 Bot - 4 3 0 3 N/A 0
#3 46 Bot - 2 2 2 1 N/A 0
#4 36 Bot - 1 3 3 1 N/A 0
#5 1 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #152070 (05-25-2017 @ 11:27am)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 193 ft.
gmkozak Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 226.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 166.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.09
Bot - 2 Got a kill @ 3.09
Bot - 1 Got bonus balled @ 3.25
Bot - 2 Hit a bonus ball @ 3.25
Bot - 1 Got a kill @ 3.32
Bot - 2 Was eliminated @ 3.32
Bot - 5 Chopped a ball @ 9.36
Bot - 3 Was eliminated @ 13.04
Bot - 4 Got a kill @ 13.04
Bot - 5 Swabbed @ 15.43
gmkozak Got a kill @ 22.02
Bot - 5 Was eliminated @ 22.02

Round #2 Recap Round length: 1:02 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 1 Swabs 0 Ran 205.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 220 shots Reloads 0 Chops 0 Swabs 0 Ran 250.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 196.4 ft.
gmkozak Got 2 kills Took 0 bounces Fired 223 shots Reloads 0 Chops 0 Swabs 0 Ran 396.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.82
Bot - 2 Was eliminated @ 1.82
Bot - 2 Got bonus balled @ 2.13
Bot - 1 Hit a bonus ball @ 2.13
Bot - 5 Was eliminated @ 10.47
Bot - 4 Got a kill @ 10.47
Bot - 4 Hit a bonus ball @ 10.62
Bot - 5 Got bonus balled @ 10.62
Bot - 1 Chopped a ball @ 27.33
Bot - 1 Was eliminated @ 29.77
gmkozak Got a kill @ 29.77
Bot - 1 Got a kill @ 29.95
gmkozak Was eliminated @ 29.95
Bot - 3 Hit a bonus ball @ 30.00
gmkozak Got bonus balled @ 30.00
gmkozak Took over bot @ 32.16
Bot - 3 Was eliminated @ 62.44
gmkozak Got a kill @ 62.44

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 164.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 134 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
gmkozak Got 1 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 0 Swabs 0 Ran 115.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 2.22
Bot - 4 Got a kill @ 2.31
Bot - 5 Was eliminated @ 2.31
Bot - 2 Got a kill @ 4.48
Bot - 3 Was eliminated @ 4.48
gmkozak Bounced a player @ 10.19
Bot - 1 Took a bounce @ 10.19
Bot - 1 Was eliminated @ 17.31
gmkozak Got a kill @ 17.31
Bot - 1 Got bonus balled @ 17.46
gmkozak Hit a bonus ball @ 17.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback