2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 1 4 0 4 N/A 0
#2 118 Bot - 3 5 1 5 N/A 0
#3 75 monkeyman 0 0 0 Un-ranked 0
#4 8 Zfalle 1 4 0.2 Un-ranked 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #151655 (05-24-2017 @ 11:43am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 192.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Zfalle Got 1 kills Took 2 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 216.4 ft.
monkeyman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.12
Bot - 3 Got a kill @ 2.12
Bot - 1 Got a kill @ 6.24
Bot - 4 Was eliminated @ 6.24
Bot - 1 Hit a bonus ball @ 6.36
Bot - 4 Got bonus balled @ 6.36
Bot - 3 Bounced a player @ 8.16
Zfalle Took a bounce @ 8.16
Bot - 3 Bounced a player @ 8.53
Zfalle Took a bounce @ 8.53
Bot - 3 Was eliminated @ 9.97
Zfalle Got a kill @ 9.97
Bot - 3 Got a kill @ 10.26
Zfalle Was eliminated @ 10.26
Bot - 3 Hit a bonus ball @ 10.38
Zfalle Got bonus balled @ 10.38

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Zfalle Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
monkeyman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.57
Bot - 4 Was eliminated @ 2.57
Bot - 2 Was eliminated @ 5.59
Bot - 3 Got a kill @ 5.59
Bot - 3 Got a kill @ 7.61
Zfalle Was eliminated @ 7.61
Zfalle Got bonus balled @ 7.76
Bot - 3 Hit a bonus ball @ 7.76

Round #3 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 0 Swabs 0 Ran 240.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 2 Swabs 1 Ran 177.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 2 Swabs 2 Ran 250.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Zfalle Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 178.9 ft.
monkeyman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 6.16
Bot - 2 Swabbed @ 11.30
Zfalle Was eliminated @ 12.18
Bot - 3 Got a kill @ 12.18
Zfalle Got bonus balled @ 12.30
Bot - 3 Hit a bonus ball @ 12.30
Bot - 3 Chopped a ball @ 13.35
Bot - 4 Was eliminated @ 13.65
Bot - 1 Got a kill @ 13.65
Bot - 1 Hit a bonus ball @ 13.86
Bot - 4 Got bonus balled @ 13.86
Bot - 2 Chopped a ball @ 15.22
Zfalle Took over bot @ 17.18
Bot - 3 Swabbed @ 21.56
Bot - 3 Chopped a ball @ 26.44
Bot - 3 Swabbed @ 34.03
Bot - 1 Got a kill @ 37.46
Zfalle Was eliminated @ 37.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback