2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 Bot - 2 4 0 4 N/A 0
#2 101 pooptimmy 4 1 4 Un-ranked 0
#3 65 Bot - 1 1 1 1 N/A 0
#4 25 Pexm 2 3 0.6 Un-ranked 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 n8rocks 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #151620 (05-24-2017 @ 10:48am)

Round #1 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 121.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
n8rocks Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 35.8 ft.
Pexm Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 45 ft.
pooptimmy Got 2 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 33.8 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.64
pooptimmy Got a kill @ 1.64
Bot - 2 Got a kill @ 1.84
Pexm Was eliminated @ 1.84
Bot - 2 Hit a bonus ball @ 1.97
Bot - 3 Got bonus balled @ 1.97
n8rocks Was eliminated @ 2.41
pooptimmy Got a kill @ 2.41
n8rocks Got bonus balled @ 2.44
pooptimmy Hit a bonus ball @ 2.44

Round #2 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 1 Ran 198.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 184.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
n8rocks Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
Pexm Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 0 Ran 176.1 ft.
pooptimmy Got 2 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 1 Swabs 0 Ran 356.3 ft.

Round #2 Event log

Pexm Chopped a ball @ 3.88
Bot - 1 Got a kill @ 5.48
n8rocks Was eliminated @ 5.48
Bot - 3 Was eliminated @ 6.15
pooptimmy Got a kill @ 6.15
Bot - 1 Chopped a ball @ 8.58
Bot - 1 Swabbed @ 15.32
pooptimmy Chopped a ball @ 24.88
Pexm Was eliminated @ 25.84
pooptimmy Got a kill @ 25.84
Bot - 2 Hit a bonus ball @ 25.87
Pexm Got bonus balled @ 25.87

Round #3 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 195.6 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 218.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
n8rocks Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 280 ft.
Pexm Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 0 Ran 118.6 ft.
pooptimmy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.2 ft.

Round #3 Event log

Pexm Chopped a ball @ 5.33
Bot - 3 Was eliminated @ 10.54
Bot - 2 Got a kill @ 10.54
Bot - 3 Got bonus balled @ 10.72
Bot - 2 Hit a bonus ball @ 10.72
pooptimmy Was eliminated @ 12.60
Pexm Got a kill @ 12.60
Pexm Bounced a player @ 22.53
Bot - 1 Took a bounce @ 22.53
Pexm Got a kill @ 22.65
Bot - 1 Was eliminated @ 22.65
n8rocks Was eliminated @ 25.53
Bot - 2 Got a kill @ 25.53
Pexm Was eliminated @ 35.71
Bot - 2 Got a kill @ 35.71
Bot - 2 Hit a bonus ball @ 35.80
Pexm Got bonus balled @ 35.80

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback