2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 monkeyman 5 1 5 Un-ranked 0
#2 91 Bot - 2 4 0 4 N/A 0
#3 50 Bot - 4 0 1 0 N/A 0
#4 25 Bot - 1 2 3 0.6 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #151503 (05-24-2017 @ 07:34am)

Round #1 Recap Round length: 0:46 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 0 Ran 289.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 1 Ran 200 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 188.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 207.3 ft.
monkeyman Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 312.4 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 4.97
Bot - 1 Got a kill @ 8.24
Bot - 4 Was eliminated @ 8.24
Bot - 2 Got a kill @ 9.89
Bot - 3 Was eliminated @ 9.89
Bot - 2 Swabbed @ 10.82
Bot - 5 Was eliminated @ 16.70
monkeyman Got a kill @ 16.70
Bot - 5 Got bonus balled @ 16.90
monkeyman Hit a bonus ball @ 16.90
Bot - 1 Got a kill @ 24.20
monkeyman Was eliminated @ 24.20
monkeyman Took over bot @ 29.92
Bot - 1 Chopped a ball @ 46.48
Bot - 1 Was eliminated @ 46.49
monkeyman Got a kill @ 46.49

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 1 Ran 152.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 192.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 184.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
monkeyman Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 222.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.73
Bot - 2 Got a kill @ 1.73
Bot - 2 Chopped a ball @ 2.76
Bot - 2 Got a kill @ 4.24
Bot - 5 Was eliminated @ 4.24
Bot - 2 Swabbed @ 9.20
Bot - 3 Was eliminated @ 12.57
monkeyman Got a kill @ 12.57
Bot - 3 Got bonus balled @ 12.75
monkeyman Hit a bonus ball @ 12.75

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 178.2 ft.
monkeyman Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 3.30
Bot - 2 Got a kill @ 3.30
Bot - 1 Got bonus balled @ 3.59
Bot - 2 Hit a bonus ball @ 3.59
Bot - 3 Was eliminated @ 9.50
monkeyman Got a kill @ 9.50
Bot - 5 Was eliminated @ 12.11
monkeyman Got a kill @ 12.11
Bot - 5 Got bonus bounced @ 12.28
monkeyman Hit a bonus bounce @ 12.28
Bot - 5 Got bonus bounced @ 12.43
monkeyman Hit a bonus bounce @ 12.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback