2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 monkeyman 4 1 4 Un-ranked 0
#2 72 Bot - 2 2 1 2 N/A 0
#3 56 Bot - 4 3 1 3 N/A 0
#4 35 Bot - 1 3 3 1 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #151502 (05-24-2017 @ 07:32am)

Round #1 Recap Round length: 1:09 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 2 Swabs 1 Ran 265.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 206 shots Reloads 0 Chops 2 Swabs 2 Ran 333.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 257 shots Reloads 0 Chops 2 Swabs 2 Ran 338.3 ft.
monkeyman Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 284.4 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 3.45
Bot - 1 Got a kill @ 3.45
monkeyman Was eliminated @ 12.08
Bot - 1 Got a kill @ 12.08
monkeyman Took over bot @ 15.84
Bot - 1 Chopped a ball @ 29.94
Bot - 1 Swabbed @ 40.61
Bot - 1 Chopped a ball @ 43.52
Bot - 3 Chopped a ball @ 45.93
Bot - 1 Was eliminated @ 48.28
monkeyman Got a kill @ 48.28
Bot - 5 Chopped a ball @ 50.40
Bot - 3 Swabbed @ 51.09
Bot - 3 Chopped a ball @ 54.28
Bot - 5 Swabbed @ 55.90
Bot - 5 Chopped a ball @ 60.89
Bot - 3 Swabbed @ 63.10
Bot - 3 Was eliminated @ 64.73
monkeyman Got a kill @ 64.73
Bot - 5 Swabbed @ 66.77
Bot - 5 Was eliminated @ 69.21
monkeyman Got a kill @ 69.21

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 207.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
monkeyman Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 183.1 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.71
Bot - 5 Was eliminated @ 1.71
Bot - 3 Was eliminated @ 5.87
Bot - 4 Got a kill @ 5.87
Bot - 1 Got a kill @ 17.84
Bot - 4 Was eliminated @ 17.84
Bot - 1 Was eliminated @ 19.57
monkeyman Got a kill @ 19.57

Round #3 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
monkeyman Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.89
Bot - 3 Was eliminated @ 1.89
Bot - 4 Got a kill @ 11.60
Bot - 5 Was eliminated @ 11.60
Bot - 4 Hit a bonus ball @ 11.74
Bot - 5 Got bonus balled @ 11.74
Bot - 1 Was eliminated @ 14.71
Bot - 2 Got a kill @ 14.71
Bot - 1 Got bonus balled @ 14.82
Bot - 2 Hit a bonus ball @ 14.82
Bot - 1 Got bonus balled @ 14.93
Bot - 2 Hit a bonus ball @ 14.93

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback