2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 Bot - 2 4 1 4 N/A 0
#2 75 Bot - 1 2 1 2 N/A 0
#3 65 Bot - 4 3 2 1.5 N/A 0
#4 21 Bot - 5 2 2 1 N/A 0
#5 17 Sebasq610 2 5 0.4 Un-ranked 0
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #150971 (05-22-2017 @ 05:39pm)

Round #1 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 225.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 194.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 150.1 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 207 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Sebasq610 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 179.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 6.34
Bot - 5 Was eliminated @ 6.34
Bot - 3 Chopped a ball @ 9.33
Bot - 2 Got a kill @ 12.67
Bot - 3 Was eliminated @ 12.67
Bot - 4 Got a kill @ 31.61
Sebasq610 Was eliminated @ 31.61
Bot - 4 Took a bounce @ 31.69
Sebasq610 Bounced a player @ 31.69

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 187.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 167.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 171.5 ft.
Sebasq610 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 246.9 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.64
Bot - 3 Was eliminated @ 2.64
Bot - 2 Hit a bonus ball @ 2.81
Bot - 3 Got bonus balled @ 2.81
Bot - 4 Was eliminated @ 6.70
Bot - 5 Got a kill @ 6.70
Bot - 1 Got a kill @ 12.14
Sebasq610 Was eliminated @ 12.14
Sebasq610 Took over bot @ 15.52
Bot - 2 Got a kill @ 22.39
Sebasq610 Was eliminated @ 22.39

Round #3 Recap Round length: 1:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 2 Swabs 0 Ran 336.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 209 shots Reloads 0 Chops 0 Swabs 0 Ran 709.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 295.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Sebasq610 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 0 Ran 476.7 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 6.29
Bot - 5 Got a kill @ 6.29
Bot - 5 Hit a bonus ball @ 6.41
Bot - 1 Got bonus balled @ 6.41
Bot - 5 Was eliminated @ 13.18
Bot - 4 Got a kill @ 13.18
Sebasq610 Was eliminated @ 27.65
Bot - 4 Got a kill @ 27.65
Sebasq610 Took over bot @ 31.36
Bot - 4 Was eliminated @ 52.57
Sebasq610 Got a kill @ 52.57
Sebasq610 Chopped a ball @ 73.22
Bot - 2 Chopped a ball @ 75.57
Bot - 2 Was eliminated @ 76.02
Sebasq610 Got a kill @ 76.02
Sebasq610 Was eliminated @ 76.07
Bot - 2 Got a kill @ 76.07
Bot - 2 Hit a bonus ball @ 76.20
Sebasq610 Got bonus balled @ 76.20
Sebasq610 Hit a bonus ball @ 76.22
Bot - 2 Got bonus balled @ 76.22
Bot - 2 Chopped a ball @ 76.25

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback