2D Paintball
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Tournament

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 Bot - 1 5 2 2.5 N/A 0
#2 108 Bot - 5 4 2 2 N/A 0
#3 76 Bot - 3 2 2 1 N/A 0
#4 47 Bot - 2 2 2 1 N/A 0
#5 27 Danny_G 3 6 0.5 Un-ranked 0
#6 12 Bot - 4 1 3 0.3 N/A 0
#7 0 moondog 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #150694 (05-22-2017 @ 07:24am)

Round #1 Recap Round length: 0:29 / Team Red Scored

moondog Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 1 Ran 173.3 ft.
Danny_G Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 177.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 183 shots Reloads 0 Chops 2 Swabs 2 Ran 178.7 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 4 Got 0 kills Took 3 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.19
Bot - 3 Bounced a player @ 2.87
Bot - 4 Took a bounce @ 2.87
Bot - 3 Bounced a player @ 3.14
Bot - 4 Took a bounce @ 3.14
Bot - 2 Swabbed @ 4.57
Bot - 1 Chopped a ball @ 12.51
Bot - 4 Took a bounce @ 13.04
Bot - 3 Bounced a player @ 13.04
Bot - 4 Was eliminated @ 13.12
Bot - 3 Got a kill @ 13.12
Bot - 2 Chopped a ball @ 14.75
Bot - 2 Bounced a player @ 15.32
Bot - 3 Took a bounce @ 15.32
Bot - 2 Got a kill @ 15.61
Bot - 3 Was eliminated @ 15.61
Bot - 1 Swabbed @ 16.17
Bot - 1 Was eliminated @ 16.85
Danny_G Got a kill @ 16.85
Bot - 2 Swabbed @ 17.95
Bot - 5 Was eliminated @ 29.03
Danny_G Got a kill @ 29.03
Danny_G Hit a bonus ball @ 29.39
Bot - 5 Got bonus balled @ 29.39
Danny_G Was eliminated @ 29.41
Bot - 5 Got a kill @ 29.41

Round #2 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 2 Swabs 2 Ran 146.5 ft.
Danny_G Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 244.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 126.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.60
Bot - 2 Got a kill @ 2.14
Bot - 3 Was eliminated @ 2.14
Bot - 2 Hit a bonus ball @ 2.21
Bot - 3 Got bonus balled @ 2.21
Bot - 3 Got bonus balled @ 2.29
Bot - 2 Hit a bonus ball @ 2.29
Danny_G Was eliminated @ 4.97
Bot - 5 Got a kill @ 4.97
Bot - 1 Swabbed @ 5.38
Bot - 4 Got a kill @ 5.74
Bot - 5 Was eliminated @ 5.74
Bot - 4 Hit a bonus ball @ 5.81
Bot - 5 Got bonus balled @ 5.81
Bot - 5 Got bonus balled @ 5.89
Bot - 4 Hit a bonus ball @ 5.89
Danny_G Took over bot @ 7.35
Danny_G Was eliminated @ 10.06
Bot - 1 Got a kill @ 10.06
Danny_G Took over bot @ 12.78
Bot - 1 Chopped a ball @ 12.95
Bot - 1 Swabbed @ 17.52
Danny_G Chopped a ball @ 18.15
Danny_G Was eliminated @ 19.47
Bot - 1 Got a kill @ 19.47
Bot - 1 Hit a bonus bounce @ 19.54
Danny_G Got bonus bounced @ 19.54
Danny_G Got bonus bounced @ 19.57
Bot - 1 Hit a bonus bounce @ 19.57

Round #3 Recap Round length: 0:02 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Danny_G Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 103.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.48
Bot - 4 Was eliminated @ 1.48
Bot - 4 Got bonus balled @ 1.55
Bot - 5 Hit a bonus ball @ 1.55
Bot - 1 Hit a bonus ball @ 1.56
Bot - 4 Got bonus balled @ 1.56
Bot - 2 Was eliminated @ 1.60
Bot - 5 Got a kill @ 1.60
Danny_G Was eliminated @ 2.48
Bot - 5 Got a kill @ 2.48
Danny_G Got bonus balled @ 2.53
Bot - 5 Hit a bonus ball @ 2.53
Danny_G Got bonus balled @ 2.61
Bot - 5 Hit a bonus ball @ 2.61

Round #4 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Danny_G Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 196.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 152.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.

Round #4 Event log

Bot - 1 Got a kill @ 1.58
Bot - 2 Was eliminated @ 1.58
Bot - 1 Was eliminated @ 9.44
Danny_G Got a kill @ 9.44
Bot - 4 Chopped a ball @ 9.61
Bot - 1 Got a kill @ 9.72
Bot - 4 Was eliminated @ 9.72
Bot - 1 Hit a bonus ball @ 9.87
Bot - 4 Got bonus balled @ 9.87
Bot - 1 Hit a bonus ball @ 9.96
Bot - 4 Got bonus balled @ 9.96
Danny_G Was eliminated @ 12.13
Bot - 3 Got a kill @ 12.13
Danny_G Got bonus balled @ 12.50
Bot - 3 Hit a bonus ball @ 12.50

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback