2D Paintball
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1v1 - King of the Hill

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Duck 3 0 3 Un-ranked 0
#2 0 beastdogs101 0 0 0 Un-ranked 0
#3 0 beastdogs101 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #149935 (05-19-2017 @ 08:34am)

Round #1 Recap Round length: 0:04 / Team Red Scored

beastdogs101 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Duck Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 118 ft.
beastdogs101 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.

Round #1 Event log

Duck Got a kill @ 4.34
beastdogs101 Was eliminated @ 4.34

Round #2 Recap Round length: 0:08 / Team Red Scored

Duck Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 191.7 ft.
beastdogs101 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 193.5 ft.

Round #2 Event log

Duck Got a kill @ 8.09
beastdogs101 Was eliminated @ 8.09

Round #3 Recap Round length: 0:05 / Team Red Scored

Duck Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.
beastdogs101 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.

Round #3 Event log

Duck Got a kill @ 4.58
beastdogs101 Was eliminated @ 4.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback