2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 2 3 0 3 N/A 0
#2 108 Tay2Kue 4 2 2 Un-ranked 0
#3 81 Bot - 1 2 0 2 N/A 0
#4 15 Anon-3223 1 3 0.3 Un-ranked 0
#5 15 Anon-3130 1 3 0.3 Un-ranked 0
#6 0 Anon-4917 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #149863 (05-19-2017 @ 06:33am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 169 ft.
Anon-3223 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 33.4 ft.
Anon-4917 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Anon-3130 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Tay2Kue Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 223.7 ft.

Round #1 Event log

Anon-3223 Was eliminated @ 4.18
Tay2Kue Got a kill @ 4.18
Bot - 2 Got a kill @ 6.46
Anon-4917 Was eliminated @ 6.46
Bot - 1 Hit a bonus ball @ 6.61
Anon-4917 Got bonus balled @ 6.61
Bot - 1 Hit a bonus bounce @ 6.73
Anon-4917 Got bonus bounced @ 6.73
Anon-3130 Was eliminated @ 8.14
Tay2Kue Got a kill @ 8.14

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 184.8 ft.
Anon-3223 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 32.3 ft.
Anon-4917 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 83.1 ft.
Anon-3130 Got 1 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 36 ft.
Tay2Kue Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 299.8 ft.

Round #2 Event log

Tay2Kue Was eliminated @ 4.04
Anon-3130 Got a kill @ 4.04
Bot - 2 Bounced a player @ 4.22
Anon-3130 Took a bounce @ 4.22
Bot - 2 Got a kill @ 4.51
Anon-3130 Was eliminated @ 4.51
Bot - 2 Chopped a ball @ 6.11
Bot - 1 Bounced a player @ 6.39
Anon-4917 Took a bounce @ 6.39
Bot - 1 Got a kill @ 6.56
Anon-4917 Was eliminated @ 6.56
Tay2Kue Took over bot @ 6.58
Anon-3223 Got a kill @ 13.20
Tay2Kue Was eliminated @ 13.20
Anon-3223 Was eliminated @ 13.60
Bot - 2 Got a kill @ 13.60
Anon-3223 Got bonus balled @ 13.78
Bot - 2 Hit a bonus ball @ 13.78

Round #3 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 3 Swabs 0 Ran 171.8 ft.
Anon-3223 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 112 ft.
Anon-4917 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 52.7 ft.
Anon-3130 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Tay2Kue Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 245.7 ft.

Round #3 Event log

Anon-3223 Was eliminated @ 3.78
Tay2Kue Got a kill @ 3.78
Bot - 2 Chopped a ball @ 4.30
Bot - 2 Chopped a ball @ 5.62
Anon-3130 Was eliminated @ 7.63
Tay2Kue Got a kill @ 7.63
Bot - 2 Chopped a ball @ 9.54
Bot - 1 Got a kill @ 12.19
Anon-4917 Was eliminated @ 12.19
Bot - 2 Hit a bonus bounce @ 12.31
Anon-4917 Got bonus bounced @ 12.31
Bot - 2 Hit a bonus ball @ 12.41
Anon-4917 Got bonus balled @ 12.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback