2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 2 4 0 4 N/A 0
#2 111 Bot - 3 4 1 4 N/A 0
#3 67 Bot - 1 1 1 1 N/A 0
#4 20 Bot - 4 2 1 2 N/A 0
#5 0 Vgtzptdo 0 5 0 Un-ranked 0
#6 0 qwertyuiop 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #149336 (05-17-2017 @ 10:19am)

Round #1 Recap Round length: 1:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 209 shots Reloads 0 Chops 1 Swabs 1 Ran 438.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 0 Ran 189.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 0 Swabs 0 Ran 235.4 ft.
Vgtzptdo Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 367.9 ft.
qwertyuiop Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 342.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 7.18
Bot - 4 Got a kill @ 7.18
Bot - 3 Chopped a ball @ 23.51
Bot - 3 Was eliminated @ 24.42
Bot - 4 Got a kill @ 24.42
Bot - 2 Chopped a ball @ 34.39
Bot - 2 Got a kill @ 36.36
Bot - 4 Was eliminated @ 36.36
Bot - 2 Swabbed @ 50.33
Bot - 2 Got a kill @ 59.90
qwertyuiop Was eliminated @ 59.90
Bot - 2 Got a kill @ 80.68
Vgtzptdo Was eliminated @ 80.68

Round #2 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 189.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 172.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
Vgtzptdo Got 0 kills Took 1 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 111.4 ft.
qwertyuiop Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 56.2 ft.

Round #2 Event log

qwertyuiop Chopped a ball @ 1.86
Bot - 1 Bounced a player @ 3.22
Vgtzptdo Took a bounce @ 3.22
Bot - 1 Got a kill @ 3.35
Vgtzptdo Was eliminated @ 3.35
Bot - 1 Hit a bonus ball @ 3.51
Vgtzptdo Got bonus balled @ 3.51
Bot - 1 Hit a bonus ball @ 3.63
Vgtzptdo Got bonus balled @ 3.63
Vgtzptdo Took over bot @ 6.46
Vgtzptdo Was eliminated @ 6.62
Bot - 3 Got a kill @ 6.62
Bot - 3 Chopped a ball @ 18.86
Bot - 3 Got a kill @ 20.42
qwertyuiop Was eliminated @ 20.42

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 169.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Vgtzptdo Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
qwertyuiop Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 12.2 ft.

Round #3 Event log

Bot - 3 Got a kill @ 3.07
Vgtzptdo Was eliminated @ 3.07
Bot - 3 Hit a bonus ball @ 3.30
Vgtzptdo Got bonus balled @ 3.30
Bot - 2 Got a kill @ 3.51
qwertyuiop Was eliminated @ 3.51
Bot - 2 Hit a bonus ball @ 3.64
qwertyuiop Got bonus balled @ 3.64
Vgtzptdo Took over bot @ 6.82
Bot - 3 Got a kill @ 13.03
Vgtzptdo Was eliminated @ 13.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback