2D Paintball
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D5 - Rookie 3v3

by
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 robin 5 2 2.5 Un-ranked 0
#2 111 4real 4 3 1.3 Un-ranked 0
#3 50 Anon-6741 0 3 0 Un-ranked 0
#4 0 Anon-8394 0 0 0 Un-ranked 0
#5 0 suckit 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #149009 (05-16-2017 @ 08:11am)

Round #1 Recap Round length: 0:23 / Team Red Scored

Anon-8394 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
suckit Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 259.7 ft.
Anon-6741 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 174.5 ft.
4real Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 469.9 ft.
robin Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 100.1 ft.

Round #1 Event log

4real Got a kill @ 6.42
robin Was eliminated @ 6.42

Round #2 Recap Round length: 0:12 / Team Blue Scored

Anon-8394 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 46.7 ft.
Anon-6741 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 94.4 ft.
4real Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 302.2 ft.
robin Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 254.1 ft.

Round #2 Event log

Anon-6741 Was eliminated @ 6.37
robin Got a kill @ 6.37
Anon-8394 Was eliminated @ 7.91
4real Got a kill @ 7.91
4real Was eliminated @ 11.96
robin Got a kill @ 11.96

Round #3 Recap Round length: 0:15 / Team Blue Scored

Anon-8394 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 202 ft.
Anon-6741 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 85.9 ft.
4real Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
robin Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 230 ft.

Round #3 Event log

Anon-8394 Got a kill @ 9.73
Anon-6741 Was eliminated @ 9.73
Anon-8394 Hit a bonus ball @ 9.96
Anon-6741 Got bonus balled @ 9.96
robin Chopped a ball @ 13.09
4real Was eliminated @ 14.74
robin Got a kill @ 14.74

Round #4 Recap Round length: 0:12 / Team Red Scored

Anon-8394 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 197.1 ft.
Anon-6741 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
4real Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 201.9 ft.
robin Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.

Round #4 Event log

4real Got a kill @ 4.77
robin Was eliminated @ 4.77
4real Hit a bonus ball @ 5.00
robin Got bonus balled @ 5.00
Anon-8394 Was eliminated @ 11.98
4real Got a kill @ 11.98

Round #5 Recap Round length: 0:11 / Team Blue Scored

Anon-8394 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Anon-6741 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 52.8 ft.
4real Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
robin Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 190.3 ft.

Round #5 Event log

4real Took a bounce @ 4.90
robin Bounced a player @ 4.90
4real Was eliminated @ 4.91
robin Got a kill @ 4.91
Anon-6741 Was eliminated @ 10.71
robin Got a kill @ 10.71
Anon-6741 Got bonus balled @ 10.90
robin Hit a bonus ball @ 10.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback