2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 1 3 0 3 N/A 0
#2 110 Bot - 4 4 1 4 N/A 0
#3 81 Bot - 2 2 1 2 N/A 0
#4 9 meepn 1 4 0.2 Un-ranked 0
#5 7 Vgtzptdo 1 5 0.2 Un-ranked 0
#6 0 Bot - 3 0 0 0 N/A 0
Campaign

2D Paintball Match Log #148187 (05-13-2017 @ 06:07am)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 171.3 ft.
meepn Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 1 Ran 90.7 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 186.1 ft.
Vgtzptdo Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 255.8 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 8.96
Vgtzptdo Got a kill @ 8.96
Bot - 2 Got bonus balled @ 9.15
Vgtzptdo Hit a bonus ball @ 9.15
Bot - 4 Chopped a ball @ 13.90
meepn Chopped a ball @ 15.89
Vgtzptdo Bounced a player @ 17.30
Bot - 4 Took a bounce @ 17.30
Vgtzptdo Was eliminated @ 17.70
Bot - 4 Got a kill @ 17.70
meepn Swabbed @ 17.80
Bot - 3 Chopped a ball @ 20.33
Vgtzptdo Took over bot @ 21.36
meepn Was eliminated @ 21.70
Bot - 1 Got a kill @ 21.70
Bot - 1 Hit a bonus ball @ 21.84
meepn Got bonus balled @ 21.84
Bot - 4 Swabbed @ 22.13
Vgtzptdo Was eliminated @ 24.64
Bot - 4 Got a kill @ 24.64

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 127.4 ft.
meepn Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 72.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Vgtzptdo Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.11
Vgtzptdo Was eliminated @ 2.11
Bot - 2 Hit a bonus ball @ 2.21
Vgtzptdo Got bonus balled @ 2.21
Bot - 3 Chopped a ball @ 4.86
Vgtzptdo Took over bot @ 6.43
meepn Got a kill @ 7.12
Bot - 4 Was eliminated @ 7.12
meepn Hit a bonus ball @ 7.35
Bot - 4 Got bonus balled @ 7.35
Bot - 4 Got a kill @ 7.61
Vgtzptdo Was eliminated @ 7.61
Bot - 1 Got a kill @ 11.37
meepn Was eliminated @ 11.37

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
meepn Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 95.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Vgtzptdo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 83.2 ft.

Round #3 Event log

meepn Was eliminated @ 2.24
Bot - 4 Got a kill @ 2.24
meepn Took over bot @ 4.33
Bot - 1 Got a kill @ 4.72
Vgtzptdo Was eliminated @ 4.72
Bot - 2 Got a kill @ 8.91
meepn Was eliminated @ 8.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback