2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 3 4 0 4 N/A 0
#2 90 Bot - 1 3 1 3 N/A 0
#3 80 Bot - 5 2 1 2 N/A 0
#4 50 BOOMWIGGLE 2 1 2 Un-ranked 0
#5 10 Bot - 4 1 2 0.5 N/A 0
#6 4 Anon-8572 1 6 0.1 Un-ranked 0
#7 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #147408 (05-10-2017 @ 04:37pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

BOOMWIGGLE Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 30 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
Anon-8572 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 69.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.54
Anon-8572 Was eliminated @ 2.54
Bot - 1 Got a kill @ 2.82
Bot - 4 Was eliminated @ 2.82
Bot - 2 Was eliminated @ 5.53
Bot - 3 Got a kill @ 5.53
Bot - 3 Hit a bonus bounce @ 5.81
Bot - 2 Got bonus bounced @ 5.81

Round #2 Recap Round length: 1:00 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 286.7 ft.
Anon-8572 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 253.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 302.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.57
Bot - 5 Was eliminated @ 1.57
Bot - 3 Got a kill @ 3.25
Bot - 4 Was eliminated @ 3.25
Bot - 1 Bounced a player @ 4.41
Anon-8572 Took a bounce @ 4.41
Bot - 1 Was eliminated @ 5.33
Anon-8572 Got a kill @ 5.33
Anon-8572 Was eliminated @ 5.80
Bot - 1 Got a kill @ 5.80
Bot - 2 Chopped a ball @ 41.61
Anon-8572 Took over bot @ 50.82
Anon-8572 Was eliminated @ 60.36
Bot - 3 Got a kill @ 60.36
Anon-8572 Got bonus balled @ 60.50
Bot - 3 Hit a bonus ball @ 60.50

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 179.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Anon-8572 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 103.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 180.1 ft.

Round #3 Event log

Anon-8572 Was eliminated @ 3.19
Bot - 3 Got a kill @ 3.19
Anon-8572 Took over bot @ 5.94
Bot - 1 Chopped a ball @ 6.26
Anon-8572 Was eliminated @ 6.30
Bot - 5 Got a kill @ 6.30
Bot - 5 Chopped a ball @ 7.50
Anon-8572 Took over bot @ 8.69
Bot - 1 Swabbed @ 13.48
Bot - 5 Swabbed @ 13.93
Anon-8572 Was eliminated @ 17.61
Bot - 5 Got a kill @ 17.61

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback