2D Paintball
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3v3 Team Deathmatch

by
27 - 17
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Bot - 1 11 3 3.6 N/A 0
#2 123 Bot - 3 7 4 1.7 N/A 0
#3 104 Bot - 2 7 7 1 N/A 0
#4 95 Bot - 4 6 4 1.5 N/A 0
#5 84 YoungsterJam 8 10 0.8 Un-ranked 0
#6 53 djiosgamer 4 15 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #144999 (05-03-2017 @ 02:27pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 72.3 ft.
YoungsterJam Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 51.9 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 113.8 ft.
djiosgamer Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 170.83
Bot - 4 Got a kill @ 175.21
Bot - 4 Hit a bonus ball @ 175.33
Bot - 4 Got a kill @ 182.85
YoungsterJam Was eliminated @ 186.66
Bot - 4 Got a kill @ 186.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback