2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 104 fade99 3 2 1.5 Un-ranked 0
#2 75 Bot - 2 5 1 5 N/A 0
#3 41 Bot - 3 3 3 1 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 4 1 2 0.5 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #144881 (05-03-2017 @ 09:05am)

Round #1 Recap Round length: 0:43 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 181.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 245.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 116.7 ft.
fade99 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 368.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.81
Bot - 4 Was eliminated @ 1.81
Bot - 4 Got a kill @ 1.94
Bot - 5 Was eliminated @ 1.94
Bot - 1 Was eliminated @ 6.78
Bot - 2 Got a kill @ 6.78
Bot - 3 Got a kill @ 16.05
fade99 Was eliminated @ 16.05
fade99 Took over bot @ 22.86
Bot - 3 Was eliminated @ 43.33
fade99 Got a kill @ 43.33
Bot - 3 Got bonus balled @ 43.46
fade99 Hit a bonus ball @ 43.46
Bot - 3 Got bonus balled @ 43.53
fade99 Hit a bonus ball @ 43.53

Round #2 Recap Round length: 1:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 1 Ran 196.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 150 shots Reloads 0 Chops 0 Swabs 0 Ran 317.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 350.4 ft.
fade99 Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 1 Ran 284.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 209.1 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 5.78
Bot - 1 Was eliminated @ 10.51
Bot - 2 Got a kill @ 10.51
Bot - 2 Swabbed @ 27.60
Bot - 2 Got a kill @ 27.70
Bot - 5 Was eliminated @ 27.70
Bot - 2 Was eliminated @ 28.03
Bot - 5 Got a kill @ 28.03
fade99 Was eliminated @ 38.27
Bot - 3 Got a kill @ 38.27
Bot - 3 Hit a bonus ball @ 38.42
fade99 Got bonus balled @ 38.42
fade99 Took over bot @ 63.34
fade99 Swabbed @ 65.91
fade99 Got a kill @ 75.19
Bot - 3 Was eliminated @ 75.19
Bot - 3 Got bonus balled @ 75.29
fade99 Hit a bonus ball @ 75.29

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 164.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
fade99 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 167.1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.92
Bot - 3 Was eliminated @ 1.92
Bot - 1 Got a kill @ 3.23
Bot - 4 Was eliminated @ 3.23
Bot - 1 Was eliminated @ 9.90
Bot - 2 Got a kill @ 9.90
fade99 Got a kill @ 15.41
Bot - 5 Was eliminated @ 15.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback