2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 1122 5 0 5 Un-ranked 0
#2 56 Bot - 3 3 2 1.5 N/A 0
#3 20 Bot - 2 2 3 0.6 N/A 0
#4 20 Bot - 4 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #143363 (04-27-2017 @ 09:19am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
1122 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 102.4 ft.

Round #1 Event log

Bot - 4 Took a bounce @ 0.76
1122 Bounced a player @ 0.76
Bot - 4 Was eliminated @ 0.78
1122 Got a kill @ 0.78
Bot - 1 Was eliminated @ 5.53
1122 Got a kill @ 5.53
Bot - 2 Got a kill @ 5.78
Bot - 5 Was eliminated @ 5.78
Bot - 2 Was eliminated @ 7.90
Bot - 3 Got a kill @ 7.90
Bot - 2 Got bonus balled @ 8.02
Bot - 3 Hit a bonus ball @ 8.02

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 1 Ran 143.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 1 Ran 138.2 ft.
1122 Got 2 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 210.2 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 1.74
Bot - 3 Chopped a ball @ 2.35
Bot - 5 Was eliminated @ 5.77
Bot - 4 Got a kill @ 5.77
Bot - 5 Swabbed @ 5.97
1122 Bounced a player @ 7.00
Bot - 2 Took a bounce @ 7.00
Bot - 2 Was eliminated @ 7.17
1122 Got a kill @ 7.17
1122 Hit a bonus ball @ 7.33
Bot - 2 Got bonus balled @ 7.33
Bot - 3 Swabbed @ 7.35
Bot - 3 Got a kill @ 7.51
Bot - 1 Was eliminated @ 7.51
Bot - 3 Was eliminated @ 8.12
Bot - 1 Got a kill @ 8.12
Bot - 4 Was eliminated @ 14.27
1122 Got a kill @ 14.27

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
1122 Got 1 kills Took 1 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.

Round #3 Event log

Bot - 4 Got a kill @ 1.76
Bot - 5 Was eliminated @ 1.76
Bot - 1 Was eliminated @ 2.22
Bot - 5 Got a kill @ 2.22
Bot - 2 Got a kill @ 2.79
Bot - 3 Was eliminated @ 2.79
Bot - 2 Was eliminated @ 3.18
Bot - 3 Got a kill @ 3.18
Bot - 4 Bounced a player @ 7.55
1122 Took a bounce @ 7.55
Bot - 4 Was eliminated @ 9.19
1122 Got a kill @ 9.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback