2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 hudmath 4 1 4 Un-ranked 0
#2 91 Bot - 3 4 1 4 N/A 0
#3 25 Bot - 5 0 0 0 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 15 Bot - 2 1 3 0.3 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
#7 10 Anon-6742 1 1 1 Un-ranked 0
Campaign

2D Paintball Match Log #143142 (04-26-2017 @ 10:35am)

Round #1 Recap Round length: 0:47 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 288 shots Reloads 0 Chops 1 Swabs 1 Ran 372.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 187.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 2 Swabs 2 Ran 308.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 1 Swabs 1 Ran 216.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
hudmath Got 0 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 2 Swabs 0 Ran 229.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.48
hudmath Was eliminated @ 2.48
hudmath Took over bot @ 5.14
Bot - 3 Chopped a ball @ 11.95
Bot - 4 Chopped a ball @ 12.15
Bot - 2 Was eliminated @ 15.06
Bot - 3 Got a kill @ 15.06
hudmath Chopped a ball @ 16.32
Bot - 4 Swabbed @ 17.84
Bot - 3 Swabbed @ 19.34
Bot - 3 Chopped a ball @ 23.63
hudmath Chopped a ball @ 23.91
Bot - 3 Swabbed @ 29.99
Bot - 4 Was eliminated @ 39.83
Bot - 3 Got a kill @ 39.83
Bot - 4 Got bonus balled @ 39.98
Bot - 3 Hit a bonus ball @ 39.98
Bot - 1 Chopped a ball @ 41.25
Bot - 1 Swabbed @ 45.02
Bot - 1 Was Bunkered! @ 47.37
hudmath BUNKERED a Player! @ 47.37

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
hudmath Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.81
Bot - 3 Got a kill @ 1.81
Bot - 4 Was eliminated @ 4.00
hudmath Got a kill @ 4.00
Bot - 1 Was eliminated @ 5.72
Bot - 3 Got a kill @ 5.72

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 4.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
Anon-6742 Got 1 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
hudmath Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 199.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.32
Anon-6742 Got a kill @ 1.32
Bot - 2 Was eliminated @ 2.12
hudmath Got a kill @ 2.12
Bot - 2 Got a kill @ 2.25
Anon-6742 Was eliminated @ 2.25
Bot - 3 Was eliminated @ 2.39
Bot - 4 Got a kill @ 2.39
Bot - 4 Was eliminated @ 5.22
hudmath Got a kill @ 5.22

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback