2D Paintball
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1v1 - King of the Hill

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 75 brokebackmountain23 3 1 3 Un-ranked 0
#2 15 Bot - 1 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #139344 (04-13-2017 @ 10:10am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
brokebackmountain23 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 2 Swabs 0 Ran 84.3 ft.

Round #1 Event log

brokebackmountain23 Chopped a ball @ 7.29
brokebackmountain23 Chopped a ball @ 7.67
Bot - 1 Was eliminated @ 9.36
brokebackmountain23 Got a kill @ 9.36

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 116.5 ft.
brokebackmountain23 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 85.9 ft.

Round #2 Event log

Bot - 1 Took a bounce @ 3.87
brokebackmountain23 Bounced a player @ 3.87
Bot - 1 Was eliminated @ 4.25
brokebackmountain23 Got a kill @ 4.25

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
brokebackmountain23 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 71.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 4.85
brokebackmountain23 Got a kill @ 4.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback