2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Bot - 2 5 1 5 N/A 0
#2 104 ProjectPb 2 3 0.6 Un-ranked 0
#3 81 Bot - 4 3 3 1 N/A 0
#4 76 Bot - 1 2 2 1 N/A 0
#5 71 Bot - 3 2 3 0.6 N/A 0
#6 67 Bot - 5 3 1 3 N/A 0
#7 0 Arakonaga 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #138612 (04-10-2017 @ 01:12pm)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 184 ft.
ProjectPb Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 133 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 174 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 2.18
Bot - 4 Bounced a player @ 2.33
Bot - 5 Took a bounce @ 2.33
Bot - 5 Swabbed @ 7.39
ProjectPb Was eliminated @ 8.60
Bot - 5 Got a kill @ 8.60
Bot - 5 Hit a bonus ball @ 8.75
ProjectPb Got bonus balled @ 8.75
ProjectPb Got bonus balled @ 8.83
Bot - 3 Hit a bonus ball @ 8.83
Bot - 4 Got a kill @ 12.87
Bot - 5 Was eliminated @ 12.87
ProjectPb Took over bot @ 12.92
Bot - 4 Was eliminated @ 15.48
Bot - 3 Got a kill @ 15.48
ProjectPb Chopped a ball @ 20.37
ProjectPb Was eliminated @ 24.76
Bot - 1 Got a kill @ 24.76
ProjectPb Got bonus balled @ 24.90
Bot - 1 Hit a bonus ball @ 24.90

Round #2 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
ProjectPb Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 55 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.50
Bot - 3 Got a kill @ 1.50
Bot - 4 Was eliminated @ 2.14
Bot - 5 Got a kill @ 2.14
ProjectPb Was eliminated @ 3.79
Bot - 5 Got a kill @ 3.79
ProjectPb Got bonus balled @ 4.02
Bot - 5 Hit a bonus ball @ 4.02

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 4.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 1 Ran 175.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 1 Ran 175.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 163.3 ft.
Arakonaga Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 108 ft.
ProjectPb Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 0.63
Bot - 2 Chopped a ball @ 3.08
Bot - 4 Chopped a ball @ 4.78
Bot - 2 Got a kill @ 5.80
Bot - 3 Was eliminated @ 5.80
Bot - 1 Swabbed @ 6.27
Arakonaga Was eliminated @ 9.19
ProjectPb Got a kill @ 9.19
Arakonaga Got bonus balled @ 9.48
ProjectPb Hit a bonus ball @ 9.48
Bot - 2 Swabbed @ 9.81
Bot - 4 Swabbed @ 10.08
Bot - 1 Was eliminated @ 13.43
Bot - 4 Got a kill @ 13.43

Round #4 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 141 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Arakonaga Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
ProjectPb Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 34.2 ft.

Round #4 Event log

Bot - 2 Got a kill @ 1.55
Bot - 3 Was eliminated @ 1.55
Bot - 2 Got a kill @ 5.33
Arakonaga Was eliminated @ 5.33
Bot - 2 Chopped a ball @ 5.40
Bot - 1 Got a kill @ 6.30
Bot - 4 Was eliminated @ 6.30
Bot - 1 Was eliminated @ 6.42
Bot - 2 Got a kill @ 6.42

Round #5 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 129.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 190.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.
Arakonaga Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 105.8 ft.
ProjectPb Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 197.1 ft.

Round #5 Event log

Bot - 1 Chopped a ball @ 1.70
Bot - 2 Got a kill @ 2.08
Arakonaga Was eliminated @ 2.08
Arakonaga Took over bot @ 4.69
Bot - 3 Was eliminated @ 6.21
Bot - 4 Got a kill @ 6.21
Bot - 3 Got bonus balled @ 6.31
Bot - 4 Hit a bonus ball @ 6.31
Arakonaga Was eliminated @ 19.11
ProjectPb Got a kill @ 19.11
Arakonaga Got bonus bounced @ 19.32
ProjectPb Hit a bonus bounce @ 19.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback