2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 183 madcuzbad 7 0 7 Un-ranked 0
#2 66 waterb0y 1 1 1 Un-ranked 0
#3 66 PyrateKid 1 1 1 Un-ranked 0
#4 15 Captainobvious 1 3 0.3 Un-ranked 0
#5 15 Anon-5769 1 3 0.3 Un-ranked 0
#6 0 SlumpLife4488 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #137042 (04-05-2017 @ 02:50pm)

Round #1 Recap Round length: 0:15 / Team Blue Scored

madcuzbad Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.
waterb0y Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 246 ft.
SlumpLife4488 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 65.9 ft.
Captainobvious Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 111.2 ft.
Anon-5769 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 68.1 ft.
PyrateKid Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 193.9 ft.

Round #1 Event log

Captainobvious Was eliminated @ 6.19
PyrateKid Got a kill @ 6.19
Captainobvious Got bonus balled @ 6.34
PyrateKid Hit a bonus ball @ 6.34
madcuzbad Got a kill @ 10.86
SlumpLife4488 Was eliminated @ 10.86
waterb0y Was eliminated @ 11.60
Anon-5769 Got a kill @ 11.60
Anon-5769 Was eliminated @ 14.74
madcuzbad Got a kill @ 14.74

Round #2 Recap Round length: 0:11 / Team Blue Scored

madcuzbad Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
waterb0y Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.
SlumpLife4488 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 70.7 ft.
Captainobvious Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 116.1 ft.
Anon-5769 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 119.4 ft.
PyrateKid Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 183 ft.

Round #2 Event log

madcuzbad Got a kill @ 6.11
Captainobvious Was eliminated @ 6.11
madcuzbad Hit a bonus ball @ 6.20
Captainobvious Got bonus balled @ 6.20
madcuzbad Hit a bonus ball @ 6.35
Captainobvious Got bonus balled @ 6.35
waterb0y Got a kill @ 9.62
SlumpLife4488 Was eliminated @ 9.62
waterb0y Hit a bonus ball @ 9.75
SlumpLife4488 Got bonus balled @ 9.75
madcuzbad Got a kill @ 11.08
Anon-5769 Was eliminated @ 11.08
madcuzbad Hit a bonus ball @ 11.45
Anon-5769 Got bonus balled @ 11.45

Round #3 Recap Round length: 0:13 / Team Blue Scored

madcuzbad Got 3 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 87.2 ft.
waterb0y Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
SlumpLife4488 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 90.3 ft.
Captainobvious Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
Anon-5769 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 101.3 ft.
PyrateKid Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 1 Ran 145.7 ft.

Round #3 Event log

PyrateKid Swabbed @ 0.56
madcuzbad Got a kill @ 6.13
SlumpLife4488 Was eliminated @ 6.13
Captainobvious Got a kill @ 8.56
PyrateKid Was eliminated @ 8.56
madcuzbad Got a kill @ 10.43
Anon-5769 Was eliminated @ 10.43
Captainobvious Was eliminated @ 12.63
madcuzbad Got a kill @ 12.63

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback