2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 175 FEARME1087 7 1 7 Un-ranked 0
#2 71 solonine 0 2 0 Un-ranked 0
#3 57 Bot - 1 2 0 2 N/A 0
#4 30 bigfootng 2 1 2 Un-ranked 0
#5 13 Anon-3018 1 4 0.2 Un-ranked 0
#6 0 Bot - 2 0 1 0 N/A 0
#7 0 Anon-6260 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #136863 (04-05-2017 @ 07:38am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 174.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 147.2 ft.
solonine Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 114.4 ft.
Anon-3018 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 53.8 ft.
Anon-6260 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 41.1 ft.
FEARME1087 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 4.13
Bot - 1 Got a kill @ 4.31
Anon-3018 Was eliminated @ 4.31
Bot - 1 Hit a bonus ball @ 4.44
Anon-3018 Got bonus balled @ 4.44
Bot - 1 Hit a bonus ball @ 4.58
Anon-3018 Got bonus balled @ 4.58
Anon-6260 Was eliminated @ 8.07
FEARME1087 Got a kill @ 8.07
Anon-3018 Took over bot @ 8.97
Anon-3018 Was eliminated @ 10.17
FEARME1087 Got a kill @ 10.17
Anon-3018 Got bonus bounced @ 10.21
FEARME1087 Hit a bonus bounce @ 10.21

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 151.9 ft.
solonine Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Anon-3018 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 118 ft.
Anon-6260 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
FEARME1087 Got 3 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 208.1 ft.

Round #2 Event log

solonine Was eliminated @ 4.31
Anon-3018 Got a kill @ 4.31
Anon-6260 Was eliminated @ 6.68
FEARME1087 Got a kill @ 6.68
Bot - 2 Chopped a ball @ 9.09
Anon-3018 Was eliminated @ 10.60
FEARME1087 Got a kill @ 10.60
Bot - 2 Was eliminated @ 12.55
FEARME1087 Got a kill @ 12.55
solonine Took over bot @ 12.71

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
bigfootng Got 1 kills Took 0 bounces Fired 161 shots Reloads 0 Chops 0 Swabs 0 Ran 62.6 ft.
solonine Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 263.1 ft.
Anon-3018 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 226.1 ft.
Anon-6260 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.8 ft.
FEARME1087 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 231.7 ft.

Round #3 Event log

bigfootng Got a kill @ 3.78
solonine Was eliminated @ 3.78
Bot - 1 Got a kill @ 4.12
Anon-6260 Was eliminated @ 4.12
solonine Took over bot @ 6.86
Anon-3018 Was eliminated @ 13.46
FEARME1087 Got a kill @ 13.46
bigfootng Was eliminated @ 20.46
FEARME1087 Got a kill @ 20.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback