2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 Bot - 3 5 3 1.6 N/A 0
#2 109 DragonSlayer 6 4 1.5 Un-ranked 0
#3 85 Bot - 2 1 1 1 N/A 0
#4 80 Bot - 5 2 3 0.6 N/A 0
#5 71 Bot - 4 2 3 0.6 N/A 0
#6 62 Bot - 1 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #136441 (04-03-2017 @ 10:03pm)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 169.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
DragonSlayer Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 4.33
Bot - 3 Got a kill @ 4.33
Bot - 2 Got bonus balled @ 4.46
Bot - 3 Hit a bonus ball @ 4.46
Bot - 3 Got a kill @ 6.65
DragonSlayer Was eliminated @ 6.65
Bot - 3 Hit a bonus ball @ 6.90
DragonSlayer Got bonus balled @ 6.90
Bot - 3 Got a kill @ 8.54
Bot - 4 Was eliminated @ 8.54

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
DragonSlayer Got 3 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 210.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 6.10
DragonSlayer Got a kill @ 6.10
DragonSlayer Hit a bonus bounce @ 6.14
Bot - 1 Got bonus bounced @ 6.14
Bot - 5 Was eliminated @ 9.78
DragonSlayer Got a kill @ 9.78
Bot - 3 Was eliminated @ 12.21
DragonSlayer Got a kill @ 12.21

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 142.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 142.1 ft.
DragonSlayer Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 83.8 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.38
Bot - 4 Was eliminated @ 1.38
Bot - 1 Chopped a ball @ 1.55
Bot - 5 Got a kill @ 2.78
DragonSlayer Was eliminated @ 2.78
Bot - 1 Hit a bonus ball @ 3.14
DragonSlayer Got bonus balled @ 3.14
Bot - 5 Chopped a ball @ 4.50
DragonSlayer Took over bot @ 4.60
Bot - 3 Got a kill @ 7.38
DragonSlayer Was eliminated @ 7.38
Bot - 1 Swabbed @ 7.49
Bot - 3 Hit a bonus ball @ 7.51
DragonSlayer Got bonus balled @ 7.51
Bot - 3 Hit a bonus ball @ 7.64
DragonSlayer Got bonus balled @ 7.64

Round #4 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 0 Ran 172.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 182.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 166.5 ft.
DragonSlayer Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 0 Ran 132.1 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 3.31
Bot - 4 Got a kill @ 3.31
Bot - 1 Got a kill @ 3.45
Bot - 4 Was eliminated @ 3.45
Bot - 1 Hit a bonus ball @ 3.57
Bot - 4 Got bonus balled @ 3.57
Bot - 4 Hit a bonus ball @ 3.58
Bot - 1 Got bonus balled @ 3.58
Bot - 2 Got a kill @ 6.65
Bot - 3 Was eliminated @ 6.65
DragonSlayer Chopped a ball @ 7.33
Bot - 5 Chopped a ball @ 10.00
Bot - 2 Chopped a ball @ 12.44
DragonSlayer Bounced a player @ 13.39
Bot - 5 Took a bounce @ 13.39
Bot - 5 Was eliminated @ 14.24
DragonSlayer Got a kill @ 14.24
Bot - 5 Got a kill @ 14.45
DragonSlayer Was eliminated @ 14.45

Round #5 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
DragonSlayer Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 2 Swabs 0 Ran 198.4 ft.

Round #5 Event log

Bot - 3 Was eliminated @ 1.41
Bot - 4 Got a kill @ 1.41
DragonSlayer Chopped a ball @ 5.14
Bot - 1 Was eliminated @ 6.17
DragonSlayer Got a kill @ 6.17
DragonSlayer Chopped a ball @ 6.35
Bot - 5 Was eliminated @ 8.92
DragonSlayer Got a kill @ 8.92
Bot - 5 Got bonus balled @ 8.99
DragonSlayer Hit a bonus ball @ 8.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback