2D Paintball
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1v1 - King of the Hill

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 92 battlefox43 3 0 3 Un-ranked 0
#2 0 matzaza 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #134303 (03-28-2017 @ 11:25am)

Round #1 Recap Round length: 0:09 / Team Red Scored

matzaza Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 125.3 ft.
battlefox43 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.

Round #1 Event log

matzaza Was eliminated @ 9.08
battlefox43 Got a kill @ 9.08
matzaza Got bonus balled @ 9.32
battlefox43 Hit a bonus ball @ 9.32

Round #2 Recap Round length: 0:06 / Team Red Scored

matzaza Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.
battlefox43 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 109.8 ft.

Round #2 Event log

matzaza Was eliminated @ 6.11
battlefox43 Got a kill @ 6.11
matzaza Got bonus balled @ 6.26
battlefox43 Hit a bonus ball @ 6.26

Round #3 Recap Round length: 0:00 / Team Red Scored

matzaza Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 51.3 ft.
battlefox43 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 45.8 ft.

Round #3 Event log

matzaza Was eliminated @ 0.52
battlefox43 Got a kill @ 0.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback